Where your adventures come from
Adventures are not endless. Your account has a personal pool: new ones appear on a timer, the pool has a cap, and unclaimed adventures eventually expire. Everything below is the base (x1) rule - the exact numbers your world uses are listed on the Server Details page.
- A starting batch: A brand-new hero receives his whole starting allowance at once, so you can begin immediately.
- Then a steady timer: After that, a set number of new adventures appear every day.
- A cap: Once you hold the maximum number of open adventures, the timer stops producing anything. Adventures only resume after you spend some.
The spawn timer and the expiry timer are real-world clock times - they are NOT multiplied by server speed. On a fast world everything else accelerates, but adventures still arrive on the same wall-clock schedule. Plan around that: on a high-speed world adventures are a much scarcer resource relative to everything else.