Server Details
Nexian Official
ROUND 3
5 Tribes
Romans
Teutons
Gauls
Egyptians
Huns
Players
165
Day
29
Online
28
Game Speeds
Game Speed
×6
Troop Speed
×3
Merchant Speed
×3
Troops Carry
×1
Cranny
×3
Trapper
×3
Storage
×4
Map & Protection
Map Size
150x150
Beginner Protection
72h
Extension
+24h
Hero & Adventures
Adventures / Day
5
Starting Adventures
5
Hard Chance
25%
Free Gold Economy
Starting Gold
500
Vote Gold / Day
375
Affiliate Reward
500 gold
Top 10 Reward
Up to 200 gold / 4 days
Top 3 Voters
300 / 200 / 100 gold / 4 days
Free-to-play · No purchases required
Server Timeline
Server Start
Sep 26, 2026
Artefacts Spawn
Oct 11, 2026
WW Villages Spawn
Oct 22, 2026
WW Construction Plans
Nov 1, 2026
Oasis & Wildlife
Oasis production and animal caps scale up across three server phases.
How It Works
Animals naturally spawn in oases over time. The longer an oasis remains unraided, the more animals accumulate and stronger creatures begin to appear.
Growth by Phases
Oases grow in three phases (see the timeline below). Each phase raises oasis production and storage, the most animals an oasis can hold, and how many come back at a time. Animal numbers also follow the world's speed: faster worlds have more animals, slower worlds fewer. Early-game oases have lighter defenses, while late-game oases become heavily guarded.
Faster Recovery When Empty
Oases with fewer animals regenerate faster. The lower the population compared to its maximum capacity, the higher the spawn rate - allowing cleared oases to recover quickly.
Beginner Protection
Animal spawning is frozen during the server's beginner protection period. Oases only begin regenerating once protection ends.
Phase 1
Day 1+
Spawn rate
×1
Animal cap
×1
Production
×1
Phase 2
Day 10+
Spawn rate
×1.5
Animal cap
×1.5
Production
×1.3
Active
Phase 3
Day 21+
Spawn rate
×2.25
Animal cap
×2.25
Production
×1.6
Nexian Official
ROUND 6
5 Tribes
Romans
Teutons
Gauls
Egyptians
Huns
Players
92
Day
2
Online
34
Game Speeds
Game Speed
×100
Troop Speed
×25
Merchant Speed
×25
Troops Carry
×1
Cranny
×10
Trapper
×10
Storage
×25
Map & Protection
Map Size
150x150
Beginner Protection
24h
Extension
+12h
Hero & Adventures
Adventures / Day
25
Starting Adventures
15
Hard Chance
25%
Free Gold Economy
Starting Gold
500
Vote Gold / Day
375
Affiliate Reward
500 gold
Top 10 Reward
Up to 200 gold / 2 days
Top 3 Voters
300 / 200 / 100 gold / 2 days
Free-to-play · No purchases required
Server Timeline
Server Start
Oct 23, 2026
Artefacts Spawn
Oct 26, 2026
WW Villages Spawn
Oct 28, 2026
WW Construction Plans
Oct 30, 2026
Oasis & Wildlife
Oasis production and animal caps scale up across three server phases.
How It Works
Animals naturally spawn in oases over time. The longer an oasis remains unraided, the more animals accumulate and stronger creatures begin to appear.
Growth by Phases
Oases grow in three phases (see the timeline below). Each phase raises oasis production and storage, the most animals an oasis can hold, and how many come back at a time. Animal numbers also follow the world's speed: faster worlds have more animals, slower worlds fewer. Early-game oases have lighter defenses, while late-game oases become heavily guarded.
Faster Recovery When Empty
Oases with fewer animals regenerate faster. The lower the population compared to its maximum capacity, the higher the spawn rate - allowing cleared oases to recover quickly.
Beginner Protection
Animal spawning is frozen during the server's beginner protection period. Oases only begin regenerating once protection ends.
Active
Phase 1
Day 1+
Spawn rate
×17
Animal cap
×17
Production
×1
Phase 2
Day 3+
Spawn rate
×25
Animal cap
×25
Production
×1.3
Phase 3
Day 5+
Spawn rate
×38
Animal cap
×38
Production
×1.6
Nexian Official
SANDBOX
5 Tribes
Romans
Teutons
Gauls
Egyptians
Huns
Players
10
Day
8
Online
3
Game Speeds
Game Speed
×10
Troop Speed
×3
Merchant Speed
×3
Troops Carry
×1
Cranny
×3
Trapper
×3
Storage
×4
Map & Protection
Map Size
150x150
Beginner Protection
48h
Extension
+24h
Hero & Adventures
Adventures / Day
15
Starting Adventures
15
Hard Chance
25%
Free Gold Economy
Starting Gold
5000
Vote Gold / Day
750
Affiliate Reward
500 gold
Top 10 Reward
Up to 200 gold / 3 days
Top 3 Voters
300 / 200 / 100 gold / 3 days
Free-to-play · No purchases required
Server Timeline
Server Start
Oct 17, 2026
Artefacts Spawn
Nov 1, 2026
WW Villages Spawn
Nov 12, 2026
WW Construction Plans
Nov 22, 2026
Oasis & Wildlife
Oasis production and animal caps scale up across three server phases.
How It Works
Animals naturally spawn in oases over time. The longer an oasis remains unraided, the more animals accumulate and stronger creatures begin to appear.
Growth by Phases
Oases grow in three phases (see the timeline below). Each phase raises oasis production and storage, the most animals an oasis can hold, and how many come back at a time. Animal numbers also follow the world's speed: faster worlds have more animals, slower worlds fewer. Early-game oases have lighter defenses, while late-game oases become heavily guarded.
Faster Recovery When Empty
Oases with fewer animals regenerate faster. The lower the population compared to its maximum capacity, the higher the spawn rate - allowing cleared oases to recover quickly.
Beginner Protection
Animal spawning is frozen during the server's beginner protection period. Oases only begin regenerating once protection ends.
Active
Phase 1
Day 1+
Spawn rate
×1.67
Animal cap
×1.67
Production
×1
Phase 2
Day 11+
Spawn rate
×2.5
Animal cap
×2.5
Production
×1.3
Phase 3
Day 20+
Spawn rate
×3.75
Animal cap
×3.75
Production
×1.6