Game Manual
At the beginning of the game, you have to build a strong economic foundation. To achieve this, you must expand the 18 resource fields surrounding the village. There are four types of resources: Wood (Woodcutter), Clay (Clay Pit), Iron (Iron Mine) and Crop (Cropland). If you want to know more about them and how to develop them, click on the field.
Later in the game, the buildings within the village become very important. To construct a building, click on a green empty building slot.
Please note that some buildings only appear later in the game once you have fulfilled the prerequisites (e.g., another building must be at a certain level).
Main Building
The master builders live in the Main Building. The higher the level of the Main Building, the faster your other buildings will be constructed.
Tribe advantage:
Romans: You can construct a building and a resource field simultaneously.
Costs and construction time at level 1:
70 |
40 |
60 |
20 |
2 |
0:00:08
Prerequisites:
None
Warehouse
The resources wood, clay, and iron are stored in the Warehouse. The higher the level, the larger the storage capacity.
Costs and construction time at level 1:
130 |
160 |
90 |
40 |
1 |
0:00:04
Prerequisites:
Main Building level 1
Granary
The crop produced by your farms is stored in the Granary. The higher the level, the larger the storage capacity for crop.
Costs and construction time at level 1:
80 |
100 |
70 |
20 |
1 |
0:00:03
Prerequisites:
Main Building level 1
Cranny
In the event of an attack on your village, the Cranny hides a portion of your resources. These resources cannot be stolen by the attacker. At level 1, the Cranny hides 100 units of each resource.
Tribe Advantages:
Gauls: The Cranny hides 2x as many resources.
Teutons: Enemy Crannies only hide 66% of their normal amount.
Costs and construction time at level 1:
40 |
50 |
30 |
10 |
0 |
0:00:01
Prerequisites:
None
Embassy
To join an alliance you need an Embassy. Starting from level 3, you can create your own alliance. Every level increases the maximum size of the alliance by 3 members.
Costs and construction time at level 1:
180 |
130 |
150 |
80 |
3 |
0:00:04
Prerequisites:
Main Building level 1
Rally Point
At the Rally Point you can give orders to your troops and see incoming attacks or reinforcements. The Rally Point can only be built on the curved area just to the right of your Main Building. The higher the level, the more targets become available for your catapults.
Costs and construction time at level 1:
110 |
160 |
90 |
70 |
1 |
0:00:04
Prerequisites:
None
Marketplace
At the Marketplace you can trade resources with other players. The higher the level, the more merchants you have available.
Tribe Advantages:
Romans: Merchants can carry 50000 resources (Speed: 240000 fields/hour)
Teutons: Merchants can carry 100000 resources (Speed: 180000 fields/hour)
Gauls: Merchants can carry 75000 resources (Speed: 360000 fields/hour)
Costs and construction time at level 1:
80 |
70 |
120 |
70 |
4 |
0:00:03
Prerequisites:
Main Building level 3, Warehouse level 1, Granary level 1
Barracks
In the Barracks, infantry troops are trained. The higher the level of the Barracks, the faster the troops are trained.
Costs and construction time at level 1:
210 |
140 |
260 |
120 |
4 |
0:00:04
Prerequisites:
Rally Point level 1, Main Building level 3
Stable
In the Stable, cavalry troops are trained. The higher the level of the Stable, the faster the troops are trained.
Costs and construction time at level 1:
260 |
140 |
220 |
100 |
5 |
0:00:04
Prerequisites:
Smithy level 3, Academy level 5
Workshop
In the Workshop, siege engines like rams and catapults are built. The higher the level, the faster the production speed.
Costs and construction time at level 1:
460 |
510 |
600 |
320 |
3 |
0:00:06
Prerequisites:
Academy level 10, Main Building level 5
Academy
In the Academy, you can research new troop types. The higher the level, the more advanced troops you can research.
Costs and construction time at level 1:
220 |
160 |
90 |
40 |
4 |
0:00:04
Prerequisites:
Barracks level 3, Main Building level 3
Smithy
In the Smithy, the weapons and armour of your warriors are enhanced. By increasing the level of the Smithy, you can order the fabrication of better weapons and armour. Each upgrade increases both attack and defense power.
Costs and construction time at level 1:
340 |
400 |
760 |
260 |
4 |
0:00:04
Prerequisites:
Main Building level 3, Academy level 3
Smithy
The Armoury has been merged into the Smithy. See the Smithy for weapon and armour upgrades.
Costs and construction time at level 1:
260 |
420 |
820 |
260 |
4 |
0:00:04
Prerequisites:
Main Building level 3, Academy level 1
Palace
The King or Queen lives in the Palace. You can only have one Palace in your entire realm. The village with the Palace can be declared the Capital.
At level 10, 15, and 20, you can train three Settlers or a Chief/Senator.
The Capital is the only village where a Stonemason can be built, and resource fields can be upgraded beyond level 10.
Costs and construction time at level 1:
550 |
800 |
750 |
250 |
1 |
0:00:10
Prerequisites:
Embassy level 1, Main Building level 5, Residence
Residence
The Residence is a small palace where the King or Queen lives when they visit. The Residence protects the village from being conquered by enemies.
At level 10 and 20, you can train three Settlers or a Chief/Senator.
Costs and construction time at level 1:
580 |
460 |
350 |
180 |
1 |
0:00:04
Prerequisites:
Main Building level 5, Palace
Trade Office
In the Trade Office, the merchants carts are improved with powerful horses. The higher the level, the more your merchants can carry.
Each level increases capacity by 10%. At level 20, your merchants can carry 3x the normal amount.
Costs and construction time at level 1:
1400 |
1330 |
1200 |
400 |
3 |
0:00:06
Prerequisites:
Marketplace level 20, Stable level 10
Tournament Square
At the Tournament Square, your troops train to improve their stamina. The speed bonus only applies to travel beyond 30 fields - the first 30 fields are always traveled at normal speed.
Each level increases speed by 10% for the distance beyond 30 fields.
Costs and construction time at level 1:
1750 |
2250 |
1530 |
240 |
1 |
0:00:07
Prerequisites:
Rally Point level 15