Nexian guide · Core Systems

Dynamic Oases & Phases

Tiers & phased output

1

Three server phases

Nexian oases scale with the server's age across three phases.

  • Phase 1 - Early: Lower animal caps, production and storage, to prevent early snowballing.
  • Phase 2 - Mid: Animal caps and spawns, production and storage all increase.
  • Phase 3 - Late: Oases reach full potential. Each world sets its own phase start days, shown on its Server Details page. Phases follow the age of the server, not artefacts.
2

Three oasis tiers

  • Tier 1: A single 25% bonus. Lowest animal counts.
  • Tier 2: Dual 25% - its resource plus crop. More animals.
  • Tier 3: 50% crop. Heaviest animals and highest potential.
3

Hourly production (× server speed)

Bonus resources use the primary rate, the rest the secondary rate. Tier 2 has two bonus resources (its resource + crop), so it outproduces Tier 1 overall.

TierPhasePrimaryOthersStorage
Tier 1 & 2Early4520500
Tier 1 & 2Mid6025650
Tier 1 & 2Late7035800
Tier 3 (50% crop)Early6525500
Tier 3 (50% crop)Mid8535650
Tier 3 (50% crop)Late11045800

Example: on a 4× server, a Tier 2 oasis in Phase 1 yields 80 / 180 / 80 / 180 (lumber/clay/iron/crop) - two bonus resources at 45×4 and two others at 20×4.