อัปเดตสด

ข่าวสาร & บันทึกการอัปเดต

ติดตามการพัฒนาเกมล่าสุดและประกาศสำคัญต่างๆ

เข้าร่วม Discord ของเรา รับบันทึกการอัปเดต & ประกาศก่อนใคร

เวอร์ชันอัปเดต

v660

Clearer Rules, Preferences Rebuilt & Nexian Tools · 21 ตุลาคม 2026

Game Rules

  • A reminder: each person may play only one account per world. The rules were rewritten to make this clear for everyone.
  • Different players may help each other as much as they like, feeding included. The game itself limits some of it.
  • Several people may play one account together. No more than 2 is recommended.
  • Suspended players can now write to Multihunter from inside the game to appeal.
  • The full rules are on the Rules page of this website.

Limits Between Related Players

  • Raids on a player in the same alliance, a confederated alliance, or a sitter partner now bring less loot per game week. The limit grows with the oasis phases, and the report shows when the loot was limited.
  • What a sitter can send from the account they sit is also limited per game week. The owner of the account has no limit.
  • Sends to Wonder of the World, Construction Plan and some artefact villages are not limited.
  • A sitter's market trades must be fair for the account, and a sitter can only set up trade routes between the account's own villages.
  • After sitting ends, conquering the other account is blocked for a time that depends on how long the two sat for each other, instead of a fixed 7 days.
  • Fixed sitter permissions not applying to farm lists, market offers and trade routes.

Natars & World Wonder

  • Natar garrisons in artefact, Construction Plan and World Wonder villages are now smaller.
  • Wonder Breaker is now within reach: this Statistics milestone goes to the first player on each world whose catapults take 5 or more levels off the Natar Wonder of the World in a single strike.

Nexian Tools

  • Rebuilt the Nexian Club tools and moved them to their own site. Nexian Tools in the game menu opens it in a new tab, already signed in.
  • Added a dashboard with the whole account at a glance: production, crop, army and when the next village is ready.
  • Added Troop efficiency, showing which unit gives the most for its resources, training time or crop.
  • The Distance calculator now lands several villages at the same moment, plans a return strike and helps identify incoming troops.
  • The Training calculator has an Empire mode for up to 10 villages at once.
  • The Live World Map finds players, alliances, oases and croppers, and shows how far troops reach.
  • The Combat Simulator runs several attack waves in a row and fills in the player's own troops in one click.
  • The tools work on phones and in the game language. Sitters can use the two free tools for the account they sit.
  • Free for everyone: the Distance calculator and the Training calculator (one village), right inside the game.

Preferences

  • Rebuilt the Preferences page: settings sorted into tabs, a search box, and every change saves at once without reloading the page.
  • Added storage fill bars on a computer (community suggestion), on by default: a thin bar under each resource shows how full the warehouse and granary are. Found in Profile > Preferences > Display.
  • Added an option to hide the warehouse and granary capacity, off by default, to save space. Pointing at a number shows the full value.

In-Game News

  • Added a news box at the top right of the game, above the poll, with news from the team. A news item or a poll can be hidden once read.

Battles

  • Fixed raided villages losing part of their production bonuses and culture points.
  • Fixed a bug with how catapults and rams work together.
  • Fixed the Brewery celebration not always counting exactly when the attack lands.
  • Fixed chiefs sometimes using an outdated loyalty value.
  • Fixed loyalty recovering at the wrong speed in some cases.
  • Fixed a rare bug with the village list when settling and conquering happened at the same moment.
  • Fixed a bug with Smithy and Academy upgrades.

Building Pages

  • Fixed the NPC trade button disappearing after starting an upgrade or training troops, until the page was reloaded.
  • Fixed queues, costs and buttons not updating after an action in the Smithy, Armoury, troop buildings, Residence and Palace.
  • Fixed the Trapper's maximum ignoring how many traps still fit.

Marketplace & Farm Lists

  • The stock in the top bar now updates when merchants arrive.
  • Farms aimed at a destroyed village now pause on their own, marked "village destroyed", until a new village stands there.
  • Fixed the Cancel transport button staying visible after its time ran out.
  • Fixed troops at home, the summary and the raid countdowns not updating after sending a farm list.
  • Fixed a few bugs with farm lists aimed at a destroyed village and after deleting a list.

Reports & Oases

  • Removed the "Mark unread" option from reports.
  • Fixed a bug with crannies when an oasis was raided.

Hero & Adventures

  • The adventure report now shows when the hero reaches a new level.
  • Troop rewards are now balanced by unit cost, giving more cheap infantry and fewer expensive units like cavalry.
  • Resource rewards from adventures are now 20% bigger.
  • On very fast worlds, scrolls and the first adventures give much less experience: a scroll gives at most 1,000.
  • A hero who dies on an adventure no longer gains experience from it.
  • Fixed the hero page showing outdated points after using +1.
  • Fixed a few bugs with adventure rewards and with new adventures appearing.

Quests & Plus

  • The Taskmaster's reinforcement now arrives faster.
  • The instant finish text is now clear, with the right building names.
  • Fixed the Hero's Mansion quest saying the hero is trained there.
  • Fixed the Auto switches looking broken in right-to-left languages.

Nexian Official (Club Test)

  • Redrawn smileys, outlined resource icons, a close button on the quest window and a shorter Plus page.
  • Fixed the Instructions showing wrong training details for animals and Natars.
  • Fixed opened messages spilling off the page on phones.

General Fixes

  • The village page now loads faster and smoother.
  • Fixed beginner's protection, vacation mode and trade routes losing time while the game was paused.
  • Fixed the level circles on the resource fields: they now sit exactly on each field, and empty fields show level 0.
  • Fixed some display issues on the building page and the resource fields.
  • Fixed the Large map button being hidden on the map in right-to-left languages.
  • Fixed many texts showing in English instead of the player's language, including building pages and battle reports.

เวอร์ชันอัปเดต

v650

Nexian Official Graphic Pack, Building Levels & Cropper Finder · 14 ตุลาคม 2026

Nexian Official: Our New Look

  • Introduced Nexian Official, our own graphic pack drawn for Nexian. It opens first to Nexian Club members as a test, so players can share what they think before it opens to everyone.
  • The pack brings new buildings, village backgrounds and walls for every tribe, resource fields, World Wonder stages, oases, world map tiles, level numbers, medals and icons.
  • In this pack the Instructions are improved, with new unit and building pages, and the Plus page has a new layout.
  • Available to players whose Nexian Club is active. It is turned on in Profile > Preferences > Nexian Club Preferences > Graphic Pack.
  • Every picture can still change: feedback on what looks good and what looks wrong is welcome.

Villages & Buildings

  • Added coloured level circles in the village and on the resource fields: green can upgrade now, orange is possible with the NPC merchant, red is not enough resources, blue is upgrading and cream is top level.
  • Added busy icons over buildings, to see at a glance which buildings are training, researching, upgrading in the Smithy or holding a celebration. They can be switched off with the hammer button above the levels button.
  • Added Enough for the NPC trade in ... under a building's cost, when an NPC trade gets there sooner.
  • Enough resources in ... and the new NPC line now count down live.
  • The cost line on the building page now shows crop use and culture points, with what the next level adds.
  • Added Show all levels on the building page: cost, crop use, culture points and time for every level ahead, plus the total to the top level. Nexian Club only. Everyone can see the same level details in the Instructions.
  • Every building page in the Instructions now has its full level table at the world's speed, and unit training times are shown at the world's speed too.

Cropper Finder

  • Added the oasis mix: under each cropper's potential bonus, the number of 50% and 25% crop oases in its reach, for example 2x50% 1x25%.
  • Added sorting: clicking Distance or Crop oases in the table header sorts the list, and clicking again reverses it.
  • Searching, sorting and changing pages now happen without reloading the page.
  • The two field pictures are now the type choice: Both, 15 crop or 9 crop.
  • Owner and status are now one column, showing the player's name or Unoccupied.
  • On phones each cropper now takes two clear lines, with larger touch areas.
  • Fixed an error when going back to the Cropper Finder after opening a village from the results.

Hero & Adventures

  • Adventures now show a live Time left column, the hero's arrival time, and a warning before a dangerous adventure with low health.
  • The hero page was redrawn: items are grouped as Gear, Consumables and Resources, with drag and drop to equip on desktop and bigger buttons on phones.

Trade Routes, Chat & Tools

  • Each village now also lists the player's own trade routes coming in from their other villages.
  • Links to nexian.world in chat are now clickable.
  • Added a +/- button beside each coordinate in the Distance calculator on phones, for negative numbers.

Farms

  • Villages that become farms after a ban or a deleted account now always have a Warehouse and a Granary at level 20.

General Fixes

  • Fixed a bug where the hero shop confirmation showed the wrong price for equipment.
  • Fixed a bug where countdowns in tooltips and map movement times went wrong when the device clock was off.
  • Fixed a bug where the Top 10 reward message left the Top Voter gold out of the total.
  • Fixed the Climber medal description: it counts the population gained this week.
  • Fixed a bug where build time bonuses showed in the wrong order in Hebrew.
  • Fixed a bug where the hero merchant's amount selector did not fit on phones.
  • Fixed a bug where the mission window on phones hid its button.

เวอร์ชันอัปเดต

v640

Trade Routes, Starvation & Combat Simulator · 13 ตุลาคม 2026

Trade Routes

  • Trade routes now run at fixed times.
  • Added a Start time to trade routes. Players can choose the time a route runs at, or leave it empty to start now.
  • Fixed a bug where route times drifted later when merchants were busy.
  • Fixed a bug where pausing and resuming a route changed its times.
  • Fixed a bug where the merchant count in the route list did not update after a Trade Office upgrade.

Crop & Starvation

  • When a village starves, its own troops now die first, then any hero it feeds, wherever that hero is.
  • Starvation reports now reach both players when a visiting hero starves.
  • Negative crop production now shows in red in the village and in the resource bar.
  • Fixed a bug where starvation killed other players' troops riding home from a village instead of the village's own troops.
  • Fixed a bug where starvation spared armies on their way home, so the hero died first.
  • Fixed a bug where heroes used no crop in some cases.
  • Fixed a bug where troops and settlers on the way sometimes counted their crop with the wrong Horse Drinking Trough level.
  • Fixed a bug where crop usage sometimes showed an outdated number.
  • Fixed a bug that let a hero who starved on the way to an adventure still finish it.

Combat Simulator

  • Fixed a bug where the simulator ignored traps in raids.
  • Fixed a bug where troops freed from traps often did not show after a won attack.
  • Fixed a bug where the simulator showed loyalty dropping in a raid, or while a Residence or Palace was still standing.
  • Fixed the loyalty range shown for Hun chiefs.
  • Fixed a bug where a defending hero's strength did not match real battles.
  • Fixed a bug where the hero's Fighting Strength did not fill in when the hero was added as a defender.
  • Fixed a bug where Simulate from the map loaded Egyptian and Hun villages as Roman villages.
  • Fixed a bug where Simulate from a battle report left out the hero and used the wrong Smithy and Brewery levels.
  • Fixed a bug where leftover values still counted after changing the target or the attacking tribe.
  • Fixed a bug where the simulator accepted impossible levels, such as a wall above level 20.
  • Fixed the result table shifting when a hero was trapped, and missing siege icons when Natars attack.

Map: Your Marks

  • Introduced Your marks for Nexian Club members: one list of every mark placed, on both the classic and enhanced maps.
  • Added a Your marks button next to the Large map button on the classic map, and next to the full-screen button on the enhanced map.
  • Each mark shows its name, type, coordinates and distance from the current village. Clicking a mark moves the map to it, with the field outlined for a moment.
  • Marks can be filtered by type, searched by name, sorted by nearest, name or newest, and deleted after a confirmation.
  • On the classic map the window can be dragged anywhere. A double-click on its title bar puts it back.
  • Fixed a bug where marks added or removed with right-click on the classic map only showed after moving the map.
  • Fixed a bug where a mark at the very edge of the world map did not show on the map.

Farm Lists

  • Farm lists can now be sorted by troops. Raids go out in the order shown, top row first.
  • Added Pause and Resume to the Edit farm window on a village's map page.
  • Fixed a bug where a newly created farm list showed the wrong column headers.

Cropper Finder

  • Added a Map quarter filter, to search one quarter of the map only.
  • Added an Unoccupied croppers only filter.
  • Each cropper now shows how many nearby crop oases a player already holds, and Hide croppers with taken oases removes those from the list.

Marketplace

  • NPC trade now accepts sums: players can type 6500+6455 straight into a box.
  • Fixed a bug that could let trade offers use more merchants than the village had.

Village Overview

  • The Smithy tab under Troops now shows upgrades in progress as a green +1.
  • Fixed a bug where troops caught in traps did not count in the Troops tab of the Village Overview and in Your Performance.

Maps

  • Hovering a troop movement icon on the classic map shows the movement with a live countdown again.
  • Fixed a bug where normal adventures did not show on the classic map.
  • Fixed a bug where troop movement icons (Plus) were cut off on the classic map.
  • Fixed a bug where dangerous adventures showed the normal adventure icon on the enhanced map.

Conquest & Settling

  • Fixed a bug where armies on their way home to a conquered village joined the player they had raided.
  • Fixed a bug where a hero reinforcing from a lost village died instead of returning to the capital.
  • Fixed a bug where heroes in a lost village's oasis got stuck on the wild oasis.
  • Fixed a bug that let other troops join settlers going to found a village.
  • Fixed a bug where settlers on the way did not count toward the village's crop usage.

Hero

  • The points reset and the Book of Wisdom now show their shared waiting time before confirming.
  • Fixed a bug where a hero standing alone in another village or an oasis died when that place was scouted, with no report showing the death.

Reinforcements & Reports

  • Fixed a bug that could send stationed reinforcements home twice when the account hosting them was deleted.
  • Fixed a bug where reinforcement reports did not show the defender's name or link to their village. Older reports show it too.

Oases & Production

  • Fixed a bug that made an oasis lose its stored resources when a hero captured animals there with cages.
  • Fixed a bug where the Waterworks rounded oasis bonuses down: a 50% oasis gained 2% and 3% on alternating levels instead of 2.5% every level.
  • Fixed a bug where the Waterworks page showed 164% instead of 165% with two 50% oases at level 13.
  • Fixed a rounding bug that could cost a village 1 resource per hour.
  • Fixed a bug where identical fields showed different bonuses in the Production Overview.

Natar Farms

  • Fixed a bug where Egyptian and Hun villages got no defending troops when they became Natar farms.

Sending Troops

  • The Rally Point now lists outgoing scouts as Scout instead of Spy on.
  • Fixed a bug where the confirmation page showed Raid or Normal attack when only scouts were sent. It now says Scout.
  • Fixed a bug that let the Wave Builder skip some attack restrictions.
  • Fixed a rare bug that could leave the wrong number of traps in the Trapper.

Localization

  • Fixed many texts showing in English instead of the player's language, including the game menu, chat, combat simulator, profile medals, hero shop and statistics.
  • Fixed messages on the troop sending page, in the Wave Builder and in farm lists showing in English.
  • Fixed vacation mode, no emojis, not enough gold, email and Game Manual texts showing in English.

Mobile

  • Fixed a bug where the chat button and the Nexian Club farm list button covered the last line of a page, such as the Prev and Next links in Statistics.

Performance

  • Optimized game pages to load faster, especially during busy hours.

General Fixes

  • The old gold shop page now opens the Plus page.
  • Fixed a rare bug that could make an attack or raid disappear before it arrived, losing the troops.
  • Fixed a bug where Change capital in the Palace did nothing on Firefox with privacy or link-cleaning add-ons. The password box now opens right on the Palace page.

เวอร์ชันอัปเดต

v630

Plus Auto-Extend, Alliance & Cages · 30 กันยายน 2026

Plus

  • You asked for it: Plus and the +25% production bonuses can now renew themselves.
  • New: Auto-extend. Each bonus on the Plus page has its own Auto switch, and one switch turns them all on at once.
  • When a bonus ends, it is extended automatically for its normal gold price. It is off by default.
  • If you do not have enough gold, the bonus ends, its Auto-extend turns off and you get a message.

Nexian Club

  • The monthly Club subscription has been removed. Active subscriptions were cancelled, so there are no more monthly charges.
  • Quest 35 now asks for the price of a package on the Support page.
  • New: farm list button on phones. One button above the chat button sends all your farm lists from any page.
  • It is off by default: turn it on in Profile > Preferences > Nexian Club Preferences. Farm lists need the Gold Club.

Support Page

  • Redesigned Support page with a full Free vs Nexian Club table of every Club perk below them.
  • Club members see their Club end date at the top of the page.
  • Improved the Support page on phones.

Alliance

  • New look: the Assign to position window now uses the classic style, with a clear Save button and no double scrollbar, on PC and phone.
  • Only the founder can change the founder's rights, and the founder can no longer be kicked.
  • Leaders can now give or take away only the rights they have themselves.
  • If the founder leaves, the founder role passes to another member, so the member limit can still grow with their Embassy.
  • Renaming an alliance can no longer take a tag that another alliance already uses.
  • Alliance news and the diplomacy list on the overview now update right away.
  • Diplomacy offers and war declarations from another alliance now read correctly in your alliance news.
  • Kick and diplomacy messages now arrive in the language of the player who receives them.
  • Fixed apostrophes and "&" in alliance descriptions turning into codes, old descriptions included.
  • Fixed an error page when a member without the invite or diplomacy right opened those options.
  • Fixed the Diplomacy page showing empty lists in vacation mode.
  • Fixed error messages not showing when saving the alliance profile.

Embassy

  • Founding an alliance now shows the right message when the tag is empty or already taken, and a clear one for emojis and special symbols.
  • Accepting an invitation from an alliance that no longer exists now tells you so, and a disbanded alliance's invitations are cleared.
  • Joining and leaving an alliance at the same moment can no longer drop a member from the list or go over the member limit.

Hero

  • Fixed: XP for killing a hero. A killed hero is worth its crop upkeep, like any troop, and it now also counts for attack and defense points.
  • Fixed battle reports showing hero XP without the Helmet of Awareness bonus: the helmet always worked, and reports now show the full amount.
  • Fixed adventure reports showing the XP and the Experience bounty without the Helmet of Awareness bonus.
  • Fixed a hero that dies on an adventure losing that adventure's XP after being revived.
  • Fixed a hero freed from a trap travelling home at the wrong speed. It now travels at its own speed.
  • Messages for using, selling, equipping and removing hero items now appear in your language instead of English.

Cages

  • New: cage notice when sending troops. If your hero carries cages to an unoccupied oasis, the confirmation page says he will catch animals instead of fighting (no battle, no loot).
  • The equip window now shows how many cages are equipped and the total after adding.
  • The Cage slot now shows the number of cages even when there is only 1.
  • The Rally Point now lists caught animals as Nature, both on the way and in your village.
  • Fixed equipping more cages sending the ones your hero already carried back to the inventory: new cages are now added to them.
  • Fixed reports for caught animals showing your own village as "Taskmaster": they now show Nature as the sender and 0 upkeep, older reports included.

Classic Map

  • The Large map (Plus) arrows now jump a full page of 13 fields again, and so does Shift + arrow key.
  • Fixed Large map fields sitting slightly off the grid lines, with a thin white line along the edge.
  • Fixed a short flicker of grey fields after jumping a page on the Large map.
  • Fixed mountains, villages and other tall pictures being cut off at the edge of the normal and the Large map.

Reports

  • Raids with your hero are now always reported, even with "Lossless raids on oases" or "Lossless raids via Farm List" turned on in Profile > Preferences > Report Filter.
  • Fixed the unread number on the Reports icon disappearing while a report (often a hero raid) was still unread, after opening a report hidden by your Report Filter.

Combat Simulator

  • Egyptians and Huns can now be selected as attacker and defender. All tribes are shown in a clean grid on both sides, on desktop and phone.
  • New: Egyptian and Hun villages in the defender's Village list, so you can simulate the Stone Wall and the Makeshift Wall.
  • Fixed several troop lists stacking up when switching between attacker tribes.
  • Fixed a battle with no attackers being calculated when troops were typed for a different tribe.

Farm Finder

  • Sorting by Animals now ranks oases by strength, not by how many animals they hold, so one elephant now counts for far more than one rat.

Farm Lists

  • Fixed the list's pause button always saying "Pause list" when you hover it. It now says "Resume list" right after you pause the list.
  • Fixed Create new list in the Farm Finder opening a broken page for players without Gold Club: it now takes you to the Plus page, where you can activate Gold Club.

Sending Troops

  • The travel time estimate on the Send troops page now always matches the confirm page.
  • Fixed the estimate showing a longer time when the target was across the edge of the map.
  • The Wave Builder and the Send back page now show the same times the game uses.

Huns

  • The travel time estimates now include the Hun hero bonus.
  • Troops freed from a trap now get the Hun hero bonus on the way home.

Mobile

  • Fixed tooltips staying stuck on screen after tapping a button, like "Open chat" on the chat button. They now close by themselves after a moment, or when you tap again or scroll.

General Fixes

  • Fixed the thank-you page showing "1 Month" for the 60-day and 120-day packages.
  • Fixed Donation History dates not following your own time and date settings.
  • Fixed an unclear error in the payment window while the game is paused.
  • Fixed passwords longer than 20 characters not working when leaving an alliance, deleting your account or activating your account.
  • Fixed several wrong texts on the alliance pages in many languages, including the "Invitations" list.
  • The Waterworks page now shows your own oases: each boosted resource before and after, now and at the next level.

เวอร์ชันอัปเดต

v620

The New Chat, Statistics & Farm Finder · 28 กันยายน 2026

The New Chat

  • The chat now opens from any page, with Global and Alliance tabs, so you never have to leave what you are doing.
  • New: Chat button on every page, in a bottom corner. On phones it opens full screen and your Back button closes it.
  • Unread counts on the Chat button and both tabs. A blue @ number means someone mentioned you.
  • New: tags. Type @ for a player or # for an alliance, with suggestions as you type. The + button adds a player, an alliance or one of your villages.
  • Coordinates like (12|-34) become map links on their own.
  • The chat remembers your tab and your unsent message when you change pages.
  • Fixed alliance chat history being pushed out by other alliances' messages.
  • Fixed a message being lost when it could not be sent. It now stays in the box with the reason.
  • Fixed iPhones zooming in when you tap the message box.

Statistics

  • New: Statistics load in place. Tabs, pages, tribe filters and the search no longer reload the whole game page.
  • Refresh, Back and Forward keep you on the view you were on, and every view has its own link to bookmark or share.
  • The tribe icons on Attackers and Defenders now show only that tribe, and the tribe stays when you switch lists.
  • Top 10 Players now shows each player's tribe next to their name.
  • On phones, the rank search box opens the number keyboard.
  • Fixed an error page when pressing Refresh or Back after a search.
  • Fixed long player names in the Top 10 being hidden.
  • Fixed the Top 10 medal countdown being wrong when your device clock is off.
  • Fixed table titles being covered by the icons on phones.

Farm Finder

  • New: Animals column. Shows the animals in each oasis; sort by it to find the weakest oases first.
  • The Add to list bar stays on screen while you scroll.
  • Tap anywhere on a row to tick it. Ticking is instant, even with thousands of results.
  • The farm list picker shows each list's village and size, and warns when a list raids from another village.
  • The Farm Finder remembers your filters, sorting and last farm list.
  • The animal filters list free oases only; annexed oases appear under All oases.
  • New phone layout: compact rows, with the Add bar right above the bottom menu.
  • Fixed "Hide farms already in my lists" hiding almost every oasis.
  • Fixed a smaller range sometimes showing more oases than a bigger one.
  • Fixed the To box showing a different distance than the one searched.
  • Fixed sorting a column clearing the oases you had ticked.
  • Fixed slightly wrong distances when your village is on the edge of the map.
  • Fixed some Farm Finder text staying in English.

Farm Lists

  • New: Send from the selection bar. When the bar follows you down a long list, the swords next to "selected" send only the targets you ticked.
  • New: "+" in every list header adds a target to that list, even while it is closed.
  • Send all and Send all full now appear even with only one farm list.
  • Add to Farm List on the enhanced map now opens right on the map.
  • On phones, the troop windows show one unit per row with its name, with bigger boxes.

Map

  • New: open a tile in a new tab on the classic map with middle-click or Ctrl+click (Cmd+click on Mac).
  • Moving the classic map with the arrows is now instant: every click counts, even when clicking fast.
  • After dragging, the classic map settles neatly on the nearest tile.
  • Fixed a dark line on the classic and enhanced maps hiding a whole column and row of fields, oases included. They now show, hover and click like any other field, on the minimap and the zoomed-out view too.
  • Fixed zooming far out and back in painting grass over those fields.
  • Fixed tapping a tile opening a different tile on phones with an older browser.
  • Fixed the classic map slipping out of line with its coordinates after fast arrow clicks or arrow keys.
  • All classic map changes also work on the Plus large map.
  • Nexian Club: the Live World Map draws the edge of the world in the right place, and the Distance Calculator accepts coordinates on that line.

Reports

  • New: Archive from inside a report. The button sits between Newer and Older (Gold Club).
  • New: Attack again. Click the loot sack next to an attack or raid in your reports to open Send Troops with the target and attack type filled in.

Rally Point

  • New: loot on returning troops, for example 35 / 35. The sack is orange when full, green when partial and grey when empty.

Hero

  • Your first 10 adventures now give everyone the same experience and damage, plus 250 silver each.
  • Fixed the Hero panel showing the Egyptian hero's production without the +33% bonus (the bonus was always paid in full).

Nexian Club

  • Sitter switching limit raised from 10 to 30 switches per hour. At the limit, the message tells you how many minutes to wait.

Support Packages

  • Fixed PayPal support staying unfinished if you closed the page right after approving it (no money was taken).
  • Fixed completed support sometimes showing an error, or appearing as failed in Donation History.
  • A declined card now says "Please try again or use a different card".

RTL Fixes

  • Fixed the starting region picker at sign-up showing the four regions mirrored.
  • Fixed coordinates in reports and the Rally Point showing reversed.
  • Fixed the "from village to village" line in reports reading backwards.
  • Fixed the Distance Calculator sliders working in reverse.

General Fixes

  • NPC trade, including One-click NPC trade, now needs a Marketplace in the village.
  • Fixed the Stone Wall (Egyptians) and Makeshift Wall (Huns) in battle calculations.
  • Fixed alliance invitations arriving in the sender's language instead of yours.
  • Fixed buying the same Plus feature twice at the same moment adding the time only once.
  • Fixed missing red costs when you are short: all resources for hero training and retraining, the hero Revive cost, and crop on Town Hall and Brewery celebrations.

เวอร์ชันอัปเดต

v610

Hero Adventures, Natar World Wonder & Oases · 26 กันยายน 2026

Hero Adventures

  • The first 10 adventures of every player now appear extra close to their village, to help them get going at the start of the round.
  • Fixed a bug where adventures sometimes appeared very far away when the area around a village was crowded.
  • Fixed a bug where Hun heroes on a mounted unit did not receive their speed bonus on the way to an adventure.
  • Fixed a bug where players who had been away for a while received fewer new adventures than they should have.
  • Fixed a bug where expired adventures still showed in the adventure list and on the map, and could still be started.
  • Fixed a bug where adventures ran out while the server was paused for maintenance.
  • Fixed a bug where an adventure stayed on a tile after another player settled there. It now moves to a free tile nearby.

The Natar World Wonder

  • Added the Natar World Wonder countdown under the navigation buttons. It appears once the Construction Plans are released.
  • The World Timeline in Statistics now shows the Natar World Wonder.
  • Fixed a bug where the Natars restarted the Wonder level they were building whenever their Main Building changed.

Oases

  • Oasis animals now scale with the speed of each server.
  • Fixed a bug where scouting an oasis stopped its animals from coming back for a long time.
  • Fixed a bug where an oasis freed after a conquest, or after its owner left the game, produced no resources.
  • Fixed a rare case where animals that had just been killed in an oasis came back.

Croppers

  • Improved the 15-cropper system. 150% and 125% croppers are now spread more fairly across the map.
  • Fixed a bug where the Cropper Finder showed the wrong bonus for some croppers.

Village Respawn

  • Moving the starting village is now 50% cheaper. The first move is still free.

Nexian Club

  • Rearrange Buildings is now free. Buildings can be moved to new spots from the Main Building as often as players like, with no gold needed.

Login

  • Players are now signed out after 1 hour without activity.
  • Fixed a bug where players stayed logged in forever as long as a game tab was open.

Catapults & Conquest

  • Fixed a bug where the Great Warehouse, Great Granary, Great Barracks, Great Stable and Horse Drinking Trough could not be selected as catapult targets.
  • The Wave Builder now lists the Waterworks and the Command Center as catapult targets.
  • When chiefs attack a village that still has a building protecting it from conquest, the report now says "Residence/Palace/Command Center is still standing".

Marketplace & NPC

  • The Sell tab no longer stops at 999,999. The Offer and Search boxes now take up to 12 digits, and on computers they are wider so the whole number fits.
  • Fixed a bug where the NPC button under the construction list ignored the one-click NPC setting.

Messages & Reports

  • Improved how messages look on phones. The message page fits the screen, and the text is larger, cleaner and easier to read.
  • Fixed a bug where messages on phones using Firefox were covered in extra lines.
  • Fixed a bug where some scout reports could not be opened when the target village disappeared before the scouts arrived.
  • Fixed a bug where scout reports about a player under beginner's protection showed an empty table.
  • Fixed a bug where the welcome message for new players was only partly translated in Hebrew, Portuguese and Brazilian Portuguese.

New Players & Quests

  • The Reports quest on mobile now explains exactly where to tap: the Reports icon at the top of the screen, between the hero and the village selector.
  • The Quests window now loads faster.
  • Fixed a bug where a new player could sometimes start building before choosing to move their village or start playing.

Game Manual

  • Fixed a bug where the Guides were cut off on phones.
  • On phones, wide tables and the tribe unit tables now show as simple cards, so nothing needs sideways scrolling.

General Fixes

  • Fixed a bug on the speed world (s2) where cancelling a construction order could hang the page and leave the field marked as under construction. Cancelling now always completes instantly, and the one village left with a frozen field has been repaired.
  • Improved stability: an action that gets stuck is now stopped automatically, so it can no longer slow the game down for everyone.
  • Fixed a bug where the header clock on phones showed "1 s" instead of the server time while troops were training in the Barracks, Stable, Great Barracks, Great Stable or Workshop.
  • Fixed a rare case where a battle that conquered or destroyed a village was saved only in part.
  • Fixed vote rewards for names with special letters.

เวอร์ชันอัปเดต

v600

T3.6 Map Rebuild, Natar Garrisons & Mobile Interface · 17 กันยายน 2026

T3.6 World Map

  • Rebuilt how the original map works. It looks exactly the same, but dragging now follows the mouse one to one, and the arrows, the arrow keys and the coordinate box glide instead of snapping. Holding Shift with an arrow key jumps a full screen.
  • Added hover information on oases and empty land, so animal counts can be checked without leaving the map.
  • Added a switch to turn map dragging on or off, available on the map itself and in Profile > Preferences. It is free for every player, and the arrows and keyboard continue to work with dragging disabled.
  • Added distance to any tile: clicking any spot on the map now shows how far it is from the village you are currently in, whether it is a village, an oasis or empty land.
  • Fixed the map arrow buttons sitting slightly out of position on phones, which forced players to tap inside them.
  • The enlarged Plus map received every one of these improvements as well.

T4.6 Map (Nexian Club)

  • Added a 75% zoom level, sitting between the existing 100% and 50% steps.
  • Added a Default Zoom setting, allowing players to choose whether the map opens at 100%, 75% or 50%, configured in Profile > Preferences > Nexian Club > Default Zoom.
  • Brightened the border drawn around your own villages to match the classic map's yellow, after players reported it was too easy to miss.

The Natar System

  • Every Natar village is now sized from the real armies present on its own server, with Natar defences based on the strongest offensive armies actually playing.
  • No two Natar villages are identical. Every village carries its own variation, so scouting one small artefact village no longer reveals what the remaining villages are holding.
  • Artefact and construction plan releases now scale to the number of players who are genuinely active, so the amount a world receives matches the real size of the community playing it.
  • Added a countdown to the start of the Natar World Wonder in the World Timeline, alongside Artefacts, World Wonders and Construction Plans. It appears once the construction plans have been released.

Mobile Interface

  • Added a storage bar underneath each resource, showing how full the warehouse and granary are at a glance. Tapping a bar reveals the exact numbers.
  • Moved Resources, Village, Map, Statistics and Reports or Messages into a fixed bar at the bottom of the screen.
  • The top bar now permanently displays the current village and the server time.
  • Added a new way to switch villages: tapping the village name at the top opens the village list.
  • Added swipe gestures. Swiping in from the left edge opens the menu, from the right edge opens the village list, and swiping a panel away closes it.
  • The Account Overview now shows how many units are still in training next to each unit, instead of keeping it behind a hover that a phone cannot perform.
  • Fixed the quest and task master button being hidden behind the resource bar.
  • Fixed the building picture covering the top of the table on building pages.

Village Pages

  • Added a full production breakdown to resource fields. Opening any woodcutter, clay pit, iron mine or cropland now shows exactly where that field's output comes from: its base production, each bonus building, annexed oases, the Waterworks for Egyptians and the production bonus, all adding up to the field total. The upgrade preview also shows what the next level produces on its own.
  • Added a small green plus marker on a resource icon in the village overview whenever the Plus production bonus is active for that resource, updating on its own when a bonus starts or expires.
  • The village centre now refreshes by itself, so a build started from another page, another tab or by the Master Builder appears without reloading.
  • Added a marker on the field or building being clicked, giving immediate confirmation that the click was registered.
  • Fixed clicking a field or building feeling unresponsive, and a second click being discarded while the first was still being sent.
  • Fixed construction timers reaching 0:00:00 before the build was genuinely finished, which made the new level appear late.
  • Fixed opening the Quests window causing timers, the server clock and resource counters to jump backwards, and making the page heavier on every open.

Marketplace & NPC Trade

  • Introduced one-click NPC trade. When resources are missing for a field, a building or troops, the NPC button now completes the entire exchange in place for the usual cost, instead of redirecting to the marketplace and back. It is enabled by default, and the classic route remains available in Profile > Preferences > Additional Settings.
  • Added a Max button next to each resource on the marketplace send form, filling in the largest amount the free merchants can carry.
  • Fixed a bug that made it impossible to cancel your own marketplace offer.

Farm Lists

  • The bulk action bar now follows the player. Once targets are selected, the bar containing Edit, Pause, Resume, Move, Copy and Delete remains on screen while scrolling, and always belongs to the list currently in view.
  • The auto-paused farms panel can now delete a farm rather than only hiding the notice, one at a time or all at once, always behind a confirmation.
  • Farm lists now show when each target was last sent, and how much loot the last raid actually brought home out of what it could carry.
  • Fixed a target showing only one arrow when troops were outbound and returning at the same time. Both are now displayed.
  • Fixed being thrown out of the farm list with a session expired error, caused by the update key rotating on every action.
  • Fixed a farm list button staying unresponsive for a couple of seconds after reporting that nothing was selected.

Notes

  • Rebuilt the Notes system into a single page that is always writable. Bold, italic and underline now appear instantly while typing, and formatting tags are never shown on screen.

Beginner's Protection

  • The offer to extend beginner's protection now arrives in the final quarter of the protection period, when the decision is actually relevant, instead of during the first minutes of play where it was easily missed.
  • Fixed the offer never being sent at all on servers configured with short beginner's protection.
  • Fixed Portuguese players receiving this message in English.

General Fixes

  • The free hero attribute reset, available while the hero is level 3 or lower, and the Book of Wisdom now share a single cooldown. Using either places both on cooldown, and the hero panel displays exactly how much time remains.
  • Fixed the Waterworks bonus missing from the Production Overview, which showed Egyptian players a lower oasis bonus than they were actually receiving.
  • Fixed the alliance invitations list on the Embassy page failing to load after a rejected alliance name.
  • Fixed troop icons in the Account Overview appearing in a different order in every village. They now follow the tribe's standard unit order everywhere.
  • Fixed buttons ignoring a second click for a short moment. Upgrading the same unit twice in the Smithy, farm list actions and the hero panel buttons now respond as soon as the first action completes.
  • The Instructions pages now display buildings from the graphics pack selected by the player, instead of always showing one fixed pack.

เวอร์ชันอัปเดต

v580

Natar Endgame, Trade Routes & Reports · 9 กันยายน 2026

World Wonder & Natars

  • Introduced the Natar World Wonder endgame race: players must attack the Natar capital before their World Wonder reaches level 100.
  • Natar attacks now scale dynamically with server age, total defences and confederation strength, placing higher pressure on race leaders.
  • Attack difficulty is now standardized across equal World Wonder levels, and Natar waves will never decrease in offensive strength.
  • Fixed an exploit that permitted World Wonder construction using only allied construction plans.

Trade Routes & Market

  • Enabled full trade route functionality - create, edit, pause and delete - inside World Wonder villages.
  • Fixed an issue causing trade route delivery schedules to permanently drift following missed or delayed departures.
  • Resolved a rare bug that allowed villages to dispatch more merchants than their maximum available capacity.
  • Added round-trip travel times and active transit status indicators to the trade route management list.
  • Added a 60-second transport recall window to safely cancel outgoing merchant shipments, excluding marketplace offers and incoming attack states.
  • Configured incoming and outgoing shipments to update dynamically in real time without requiring manual page reloads.
  • Improved the resource dispatch form to prevent input overshoots beyond warehouse capacities and to eliminate form resets.
  • Fixed an issue where rapidly double-clicking send could dispatch duplicate shipments or trigger validation errors.
  • Added a Nexian Club shipment summary displaying total active deliveries, transport counts and merchant utilization.

Farm Lists

  • Added a Copy Farms function, allowing farms to be duplicated into multiple lists.
  • Added conflict options to skip targets or overwrite troop setups when copying existing farms, accompanied by detailed transfer reports.
  • You can now add your own villages to farm lists.

Reports

  • Added persistent page size selection - 10, 20, 30 or 50 reports per page - saved to your account across all report categories and archives.
  • Fixed a bug that hid one report entry per page view.
  • Fixed character encoding bugs causing player and village names with apostrophes to render as corrupted text in battle reports.
  • Streamlined and decluttered the reports header layout for improved readability.

Localization

  • Resolved issues where the website language selector became unresponsive or overrode in-game language preferences.
  • Expanded localization coverage for error prompts, interface buttons, registration panels and tooltips across all 12 supported languages.
  • Fixed untranslated Nature and Natar strings displaying in English within localized versions of the in-game manual.
  • Corrected multiple Czech translations across the website.

General Fixes & Improvements

  • Added Village Respawn: new accounts can relocate their starting village to a chosen quadrant within their first hour on the server.
  • Added cancellation support for settlers and chiefs within the first 60 seconds of training, with full refunds for unproduced resources.
  • Added Task Skip for high-speed servers (10,000x and above), allowing players to bypass beginner quests while receiving identical rewards at scheduled intervals.
  • Fixed an issue where small Fool artefacts improperly applied their random effects account-wide instead of locally to the host village.
  • Fixed false beginner's protection expiration warnings triggered when sending attacks to your own villages or oases.
  • Fixed touch-scrolling issues on mobile and tablet devices for the map side panels (Villages, Quests, Polls).
  • Restricted expanding troop-count boxes exclusively to high-speed servers where large numbers require the extra interface width.
  • Optimized core database connection handling to deliver faster page loading speeds.

เวอร์ชันอัปเดต

v570

Dedicated Hero Page, Tablet Layout & Performance · 16 สิงหาคม 2026

Hero Overhaul

  • Dedicated hero page: the hero now has its own panel, opened from anywhere using the hero portrait in the header. Attributes, inventory, adventures, training, revival and the merchant all live there, with no Hero's Mansion required and from any village.
  • New Go To My Hero button: the house icon next to the portrait takes you straight to your hero's current village, or to the revival village while reviving. It is inactive while travelling, abroad or dead.
  • Fixed clicking the hero portrait switching you to a different village.
  • The Hero's Mansion has been refocused and now covers oases only: annexed oases, available slots, unlock levels and oases in reach.

Gameplay Fixes

  • NPC Merchant: fixed a bug that converted almost an entire village's resources into a single resource when opened from a building that does not require it, which affected the Earth Wall in practice. Resources are now distributed correctly.
  • Oases: fixed oases staying permanently empty after the village that captured them was destroyed, which made raids return with nothing. Released oases are raidable again.
  • Reports: the new reports counter no longer shows a number higher than your actual unread reports, and stays accurate from here on.
  • Server Milestones: fixed a deleted player's name disappearing from the board.
  • Nexian Club: fixed an internal issue in how one-time purchases were verified. No memberships were affected.

Tablet & iPad Display

  • Fixed the game appearing cut off at the sides on iPads and tablets, which were served the desktop layout without enough room to display it or scroll to it.

Performance & Stability

  • Rally Point and farm lists now load significantly faster for accounts with very large numbers of troop movements.
  • Reports are calculated far more efficiently, so pages respond faster for players with huge report histories.
  • Fixed a raiding bug that could freeze part of the server.
  • General improvements to background maintenance, queue speed and server monitoring.

เวอร์ชันอัปเดต

v560

Large Armies, Vacation Rules & Stability · 12 สิงหาคม 2026

Villages & Buildings

  • Fixed a bug where attacking your own village removed beginner's protection.
  • Ensured settlers can still found new villages even if their training Residence or Palace is destroyed.
  • Prevented the Main Building from being demolished, matching the intended original game mechanics.
  • Fixed construction queue timers getting indefinitely stuck at 0:00:00 after an upgrade finishes.
  • Resolved a bug displaying inaccurate culture point requirements and established a hard cap of 200 villages per player.
  • World Wonder upgrades now require actual construction time (20 minutes total) instead of completing instantly on high-speed worlds.
  • Scaled Natar construction plan village spawns based on active server population to maintain competitive balance.

Combat & Farm Lists

  • Restored visibility for all troop columns in battle, raid and scout reports involving excessively large armies.
  • Increased the standard and Nexian Club combat simulator limits to correctly support full scale army calculations without layout errors.
  • Dramatically improved loading speeds for the Reports, Archive and large farm lists.
  • Updated farm list troop inputs to dynamically expand while typing long numbers, and fixed targets loading in slow chunks.
  • Fixed the troop-sending page failing to open for certain villages.
  • Increased the global cap for outgoing troop movements to 200,000 on Server 1.

Hero

  • Fixed a high-speed server bug causing heroes to permanently disappear on adventures.
  • Rebalanced adventure rewards on high-speed servers to prevent excessive generation of sellable hero items.
  • Patched a quest system exploit that allowed players to claim the exact same reward multiple times.

Market & Oases

  • Increased maximum input limits for marketplace shipments and trade routes to prevent the need for split shipments.
  • Fixed trade routes silently failing to save when configured with massive resource quantities.
  • Restored wild animal respawns for all previously captured and subsequently released oases across all worlds.
  • Fixed an issue rendering reinforcing troops untouchable if an oasis annexation was cancelled.
  • Fixed a rare routing bug that pulled a hero to the wrong village upon oasis release.

Vacation Mode

  • Blocked accounts currently holding a World Wonder village from exploiting Vacation Mode.
  • Added restrictions preventing Vacation Mode activation while holding another player's troops in traps, or while your own troops are returning.
  • Fixed the Vacation Mode interface to display actual server cooldown times, usable duration selections and localized error messages.

Interface

  • Abbreviated massive troop counts (for example 13.44M) across reports, simulators, the Top 10 page and mobile resource bars to prevent interface breakage.
  • Added exact number visibility for all abbreviated values through mouse hover or mobile tap.
  • Corrected alignment issues causing large report tables and trade route lists to stretch and drop out of view.

Performance

  • Fixed the 'workers are busy' error blocking construction despite an entirely empty queue.
  • Resolved crash errors when loading the build screen on accounts processing extreme troop movement volumes.
  • Fixed a transaction bug where failed actions using resource crates or animal cages incorrectly saved partial results.
  • Corrected an early protection release that allowed concurrent player actions on a single village to overwrite results.
  • Improved backend processing logic to minimize action failures and server slowdowns during peak load moments.

เวอร์ชันอัปเดต

v535

Sitter Rules, Club Tools & Report Filters · 31 กรกฎาคม 2026

Sitter Protection & Combat

  • Updated sitter protection to allow chiefing on World Wonder, artefact and construction plan villages.
  • Retained the chiefing block on normal villages for sitters active within the last 7 days.

Nexian Club Tools

  • Distance Calculator: added landing time calculations, a village origin selector with a swap toggle, account timezone sync and simplified hero travel settings.
  • Training Calculator: fixed inflated troop capacity calculations and invalid Smithy levels, added Max buttons and building queue indicators, enabled village layout templates and added trainable unit lists to cards.
  • Building Guide: added ranking toggles for level 1 against max level, fixed full-village resource field totals and added a building counter column.
  • Village Planner: unlocked all 12 village layouts and fixed broken oasis list selections.
  • Loss Calculator: corrected inaccurate training durations and updated legacy unit statistics.
  • Live World Map: smooth zooming, persistent coordinate displays when zoomed out and a dimmed world border boundary.

Village & Map Management

  • Building Rearrange: added fluid building swap animations, one-click layout copying between villages, single-press layout undo and native in-game popups.
  • Fixed an issue where the Rearrange button appeared on non-eligible villages and threw errors.

Reports

  • Added dedicated PvP and PvE report filters across the All, Attacks, Defence and Scouts tabs.
  • Configured the PvP and PvE filters to remain active across page navigation and to stack with existing outcome filters.

เวอร์ชันอัปเดต

v530

Demolition, Farm Lists & Interface Precision · 28 กรกฎาคม 2026

Building Demolition

  • Added instant gold demolition support for Palace and Residence structures.
  • Added a Finish Now instant completion clock directly to the Main Building demolition queue.

Farm Lists & Troop Movements

  • Updated beginner's protection warnings to ignore paused farms and paused farm lists.
  • Fixed the Edit list troops button failing on farm lists containing special characters.
  • Fixed a bug blocking the option to send reinforcements between your own villages and oases while under beginner's protection.
  • Fixed troops returning home travel times to reflect the selected units instead of the slowest village unit.

Statistics

  • Fixed rankings highlights accidentally marking neighbouring players during live data refreshes.
  • Improved the rankings page refresh speed to update data twice as fast.

Interface & General Fixes

  • Standardized training time displays across all buildings with centisecond precision and smooth countdowns.
  • Fixed Culture Points 'ready at' estimates to correctly display in your profile's local time zone.
  • Fixed Merchant 'refreshes in' countdown timers drifting and delaying over time.
  • Fixed the arrival clock display on the returning troops screen for 12-hour time formats.
  • Fixed Combat Simulator calculations to use live hero unit values for accurate battle predictions.
  • Fixed Roman Legionnaire carry capacity, increasing loot capacity from 40 to 50.

เวอร์ชันอัปเดต

v520

Destroyed Villages, Hero Recovery & Battle Reports · 27 กรกฎาคม 2026

Incoming Attacks

  • Fixed an issue where incoming attacks targeted map coordinates instead of villages, preventing old attacks from striking newly settled locations.
  • Destroying a village now completely removes all associated troops, while the hero survives and returns to the capital.

Hero System

  • Fixed heroes becoming stuck or lost when their home village is destroyed during troop evasion or an adventure. Heroes and their rewards now return to the capital.
  • Fixed hero registration errors following a troop dodge, ensuring heroes properly re-register upon return.
  • Enabled the use of Resource Crates while the hero is away, fixing the +0 resource bug and ensuring delivery to the home village.
  • Reduced hero creation time by roughly 3x and significantly increased hero revival speed across all Hero's Mansion levels.
  • Fixed a bug preventing hero revival due to a false 'not enough resources' error prompt.
  • Added a real-time hero status line in the Hero's Mansion featuring clickable locations, live status updates and movement countdowns.
  • Updated the Hero's Mansion interface to display which village receives resources when using Resource Crates while away.

Production & Overview

  • Added a dedicated hero column to the Production Overview balance tab, accurately factoring in hero resource output and upkeep reductions.
  • Fixed rounding discrepancies in the Production Overview hourly production rates and field bonus totals.

Battle Reports

  • Fixed defensive wipes on enemy raids incorrectly displaying as defensive losses instead of defensive victories.
  • Added a dedicated grey shield filter for empty village attacks, restricting the red shield filter strictly to actual defensive losses.
  • Integrated reinforcement battle reports into the colour-coded report filter searches.

เวอร์ชันอัปเดต

v515

Village Destruction Rules & Trapper Follow-ups · 24 กรกฎาคม 2026

Village Destruction

  • Enabled full capital destruction. Upon destruction, your largest remaining village by population automatically becomes your new capital.
  • Implemented artefact protection: villages holding an artefact can no longer be destroyed while the artefact is present.
  • Added protection ensuring a player's last remaining village can never be destroyed.
  • Fixed a bug where fully destroyed villages remained on the map if the Wall was the last structure standing.

Trapper

  • Tearing down, downgrading or catapulting a Trapper now correctly removes excess trap capacity and cancels the active trap construction queue.
  • Ensured trapped enemy troops remain securely held even if the Trapper building is destroyed or downgraded.

Quests

  • Rebalanced the starting quests by reducing all quest rewards by 10%, as the hero can now produce resources of its own.

เวอร์ชันอัปเดต

v510

Hero Fixes, Trapper Rework & Club Tools · 23 กรกฎาคม 2026

Hero System

  • Fixed hero resource production missing from the Production Overview page and the village total.
  • Fixed heroes getting stuck or returning to the wrong village when recalled from support or an oasis.
  • Fixed heroes disappearing after being caught in traps.
  • Hero equipment can now only be changed while the hero is in one of your own villages.
  • Fixed the delay when allocating points to Resource Production.
  • Fixed the blank grey notification popup after allocating hero points.
  • Fixed hero boots being ignored on troops returning home after a trap release.

NPC Trader

  • The NPC trader now appears in Build Mode when a building upgrade lacks resources.
  • Fixed returning from the NPC trader sending you to the resource fields instead of the village centre.

Protection & Movements

  • Fixed players under beginner's protection still being raided through pre-existing incoming attacks.
  • Attacks against a target that becomes protected mid-march now cancel and return home with no losses.
  • Fixed flickering troop arrival times.
  • Fixed same-second arrivals resolving out of send order.
  • Fixed frozen Rally Point countdown timers after using load more or filters.
  • Fixed incorrect travel times in the adventure list after a cancelled adventure.
  • Fixed reinforcements failing to return home from a banned player's village.
  • Return trips now follow the same speed rules as outgoing trips, including Tournament Square, artefacts and hero equipment.

Village Loyalty

  • Fixed Tablets of Law being ignored when loyalty exceeded 100%.
  • Fixed capital villages having loyalty forcibly reset to 100%.
  • The village screen now always displays loyalty, including values above 100%.
  • Fixed a rare loyalty effect loss caused by simultaneous actions.

Wave Builder

  • The Wave Builder now shows a live countdown with the exact reset time on hover.
  • Fixed an error when sending a wave containing only your hero.

Trapper

  • Fixed trapped troops vanishing instead of being captured when attackers outnumbered the available traps.
  • Fixed traps that never depleted.
  • Scout reports now show the number of Trappers in a village rather than the trap count.
  • Released prisoners' traps now rebuild through the Trapper - free and at half time - instead of resetting instantly, closing an exploit.
  • Improved battle reliability under heavy server load.

Roman & Gaul Balance

  • Roman: Praetorian defence 65 to 75, Legionnaire cavalry defence 50 to 55, Imperian attack 70 to 75.
  • Gaul: new tribe trait - heroes move 2 fields per hour faster, stacking with Spurs.

Artefact Effects

  • Fixed reports misattributing effects when a Fool artefact reversed them.
  • Added a report line for Confusion artefact haul increases.
  • The report effects row is now fully translated.

Nexian Club Tools

  • Added the Village Planner: it loads real village data, shows a production breakdown, evaluates upgrades and generates a full build order (15 cropper and feeder).
  • Added the Building Guide: it ranks buildings by value per culture point and per population, with a cost calculator.
  • Training Calculator: new Empire mode for up to 10 villages, with combined totals, a hammer breakdown and a Budget Optimizer.
  • Live World Map: fullscreen mode, a unified filter and legend bar, multi-select filters and distinct World Wonder and artefact colours.

General Fixes

  • Rewards exceeding storage capacity are now shown in red with a loss estimate on hover, and claiming requires confirmation.
  • Fixed a display-only issue understating resource field production and upgrade gains.
  • Fixed the Quests window and NPC Trader incorrectly showing a not logged in message.
  • Fixed buildings and fields wrongly showing as under construction.
  • Fixed action limits over-triggering for legitimate fast play on high speed worlds.
  • Fixed rare action interruptions and logouts, improving stability.
  • Fixed destroyed villages not being removed from the map.

เวอร์ชันอัปเดต

v500

Hero Attributes, Training Precision & Gold Bank · 19 กรกฎาคม 2026

General Fixes & Performance

  • Resolved an issue where fully destroying a farm village left a ghost village placeholder that prevented newly founded villages on that coordinate from being conquered.
  • Corrected a display error where attempting to conquer a farm village produced an empty information row. Battle reports now explicitly state that farm villages cannot be conquered.
  • Optimized the processing system to eliminate delays during peak hours, significantly accelerating the processing speed of attacks, raids and returning troops.
  • Upgraded the player profile interface so the village list displays the exact name of the held artefact instead of a generic label.

Training System Overhaul

  • Overhauled the troop training system to calculate durations with millisecond precision instead of whole seconds, ensuring item bonuses and building levels apply their exact values.
  • Rectified a calculation error that caused large training orders to finish prematurely on massive batches, ensuring all queues remain accurate.

Hero System

  • Combined the separate hero Attack and Defence stats into a single unified Fighting Strength attribute.
  • Added a Resource Production hero attribute that generates a steady hourly flow across all four resources, or a tripled yield of a single selected resource. It functions during adventures and relocates with the hero, but stops upon hero death.
  • Added an adventure modifier where points invested in Resource Production scale all collected adventure loot - resources, silver, troops and consumables - by up to +50%, while leaving experience points unaffected.
  • Balanced the Book of Wisdom item by introducing a cooldown scaled to 1 day per server speed.
  • Redesigned the Hero's Mansion interface.
  • Implemented an unlock requirement for the Hero's Mansion Merchant, locking the Supplies, Special Offer and ware refreshes until the hero completes 10 successful adventures.
  • Maintained immediate access to the Ointments marketplace slot and the standard silver and gold exchange functions from the start of the round.

Artefact Balance

  • Unique Boots artefact reduced to a 2.5x troop speed multiplier, down from 3x.
  • Adjusted the Unique Fool artefact so its account-wide positive effects alternate between Unique-strength and Great-strength magnitudes instead of permanently mimicking Unique power. Small Fools are unchanged.
  • Enforced strict validation for the Storage artefact, which now requires an active artefact to initiate every individual upgrade level for the Great Warehouse and Great Granary.
  • Added a new effect for the Cranny artefact, enabling players to steal resources hidden in enemy crannies: 20% for Small, 10% for Large and 20% for Unique.
  • The Teuton percentage is calculated from their 80% tribe bonus, so a cranny hides only 64% against a Teuton holding the Unique artefact instead of 60%.

Gold Bank

  • Introduced the Gold Bank feature, automatically preserving unused donation Gold at the end of a game round and allowing it to roll over indefinitely until manually withdrawn.

Nexian Club

  • Integrated a new Live World Map tool within the Nexian Club, providing a comprehensive view of the entire game world on a single screen, where villages are represented as dots instead of tile-by-tile scrolling.

Buildings & Villages

  • Upgraded the Build Mode system to process structures completely live, updating resources, queues and timers instantly without requiring a page reload.
  • Corrected a reporting anomaly to ensure successful construction orders no longer erroneously display an error message.

เวอร์ชันอัปเดต

v470

Trade Routes, Hero Widget & Attack Flags · 10 กรกฎาคม 2026

Trade Routes

  • Introduced a new option allowing players to set up automatic resource shipments to artifact-holding villages inside your alliance or confederation, which automatically halts if the artifact is captured away.
  • Fixed a bug where trade routes would permanently stop functioning after using Vacation Mode. Routes now automatically resume their normal schedule on return, and previously stuck routes have been retroactively fixed.

Farm Lists

  • Added a new feature allowing players to add, edit and raid their own oases directly through farm lists.
  • Improved the farm list dispatch system so raids now send out fast and reliably.
  • Fixed an issue where spamming the Send All button or clicking again after an error could send duplicate farm waves and waste troops. Repeat clicks are now safe.

Rally Point & Village List

  • Optimized the village list to eliminate lag and client freezes when an account has multiple villages under attack simultaneously.
  • Introduced attack flagging in the Rally Point, allowing players to colour-mark incoming attacks (grey, green, yellow, red).
  • Marking an attack green stops the village from flashing and removes the attack from the Overview list.
  • Improved Nexian Club village groups by treating the capital as a normal village in the list, so you can move, rename, recolour or remove it from a group without losing its default star.
  • Custom village order arrangements in the list now carry over universally across all tabs on the Overview page.

Hero Mechanics & Interface

  • Implemented a completely rebuilt hero widget in the top bar across all villages, featuring a circular portrait with health and experience rings, plus quick buttons for adventures, the hero merchant and current status.
  • Added extensive hover details to the new hero widget: exact level, health, experience, location and a live arrival countdown for travelling heroes.
  • Fixed a bug where a hero recalled from reinforcing a village kept showing as 'supporting' during the entire trip home. The status now instantly updates to 'on the way'.
  • Resolved a hero recall bug where a hero reinforcing a village alongside standard troops could incorrectly be recalled to a village it never originated from.

Map & General Fixes

  • Improved the Nexian Club map to visually display villages in different sizes based on their population.
  • Cleaned up the map interface by improving the visual clarity of own, ally and enemy village frames.
  • Fixed a visual bug in the alliance diplomacy options tab where the confirmation message for sending a diplomacy offer always stated a non-aggression pact.
  • Improved the 'read all' button for reports to work instantly as a background process.
  • Fixed a bug causing newly registered players to occasionally spawn directly next to existing villages.

เวอร์ชันอัปเดต

v465

Live Village Updates & Rearrange Buildings · 7 กรกฎาคม 2026

Performance & Interface

  • Live Village Updates: the Village Overview now refreshes live with zero page reloads, instantly updating resources, troop counts, movements, building queues and field levels in place.
  • In-game instructions: added clearer descriptions for each wall type, properly explaining their general strengths and trade-offs.
  • Queue processing: improved the way the game processes queue orders for greater stability.
  • Cleaned up the build menu in World Wonder villages: the Master Builder option no longer appears, as club building features do not apply to WW villages.

Rearrange Buildings (Nexian Club)

  • You no longer have to demolish and rebuild just to move things around - you can now reposition buildings directly via the Main Building.
  • Rearrange mechanics: pick a building and choose its new spot (green = empty, yellow = swap with an existing building). Make as many moves as you like, then save for 10 Gold or cancel for free.
  • Rearrange restrictions: the Rally Point and City Wall stay in place, and the feature is not available in World Wonder villages. Any ongoing construction must be finished or cancelled before rearranging.

Conquest & Village Stability

  • Fixed a bug where incoming attacks became invisible if a village was conquered while the attack was still en route. The new owner now sees these attacks normally in the Rally Point and overview.
  • Fixed an issue where trade and market reports were sent to the previous owner after a village changed hands. Delivery reports now always go to the village's current owner.

Combat & Artifact Mechanics

  • Fixed an artifact capture bug: capturing an artifact now strictly requires your hero to survive the fight. If the hero falls, the battle report clearly states the artifact could not be claimed.
  • Fixed a reinforcement return speed bug: returning reinforcements now always travel at their hometown's speed. This closes an exploit that allowed unintended double-speed returns using the Tournament Square or Boots artifact of whoever clicked the return button.

เวอร์ชันอัปเดต

v460

Speed, Conquest Stability & Farm List Bulk Actions · 4 กรกฎาคม 2026

Performance & Interface

  • Fixed a bug causing the Reports page to load extremely slowly.
  • Improved the Rally Point to load quickly and maintain fast movement lists, filters and counters.
  • Reduced overall server load through the report and rally point optimizations.
  • Corrected an issue where the Culture Points tab in the villages overview incorrectly displayed Brewery celebrations.
  • Resolved an issue where the Farm List page felt frozen or took a long time to load.

Combat & Report Mechanics

  • Clarified the Information lines in battle and scout reports to always state clearly whether an effect applies to the attacker or the defender.
  • Adjusted artifact notes in battle reports to appear exclusively when the artifact actually impacted the combat outcome.
  • Fixed the Confusion artifact to display the correct situational message, accurately stating whether it scrambled incoming catapults or shielded resources in the crannies.
  • Fixed a case where incoming attacks on your captured oases did not reveal attacking troop types according to your Rally Point level.

Conquest & Village Stability

  • Updated the conquest system to ensure a newly conquered village's trapped troops are fully removed upon capture.
  • Fixed a critical bug where a newly conquered village could fail to load, showing a broken or blank page instead of the fields and buildings.
  • Resolved a rare issue where a village's resource fields could lose their specific type after a successful conquest.
  • Corrected a statistics bug where a player's total population could be shown higher or lower than it actually was.

Troops & Farm Lists

  • Fixed a bug on farm lists where clicking 'Send All' did nothing.
  • Added new bulk actions to the farm list, allowing players to select multiple targets to delete, edit troops, or pause and resume them.
  • Fixed a bug that prevented paused targets from being selected, allowing players to now bulk resume actions.
  • Enabled players to rename an empty farm list or set its default troops.
  • Resolved a rare bug where saving an edit on a newly created list could silently transfer the target to an incorrect list.
  • Fixed a bug where a village housing your hero would refuse to send farm list raids by falsely claiming insufficient troops.
  • Ensured that farm list raids always deduct troops correctly from the village when using the Send All feature.
  • Redesigned auto pause to use a small panel on the farm list page instead of messages. Clicking X or resuming the target removes the notice; clicking X does not remove the target from the list.

Timing & Core System Fairness

  • Fixed a bug where changing your capital could wipe all currently stored resources.
  • Resolved incorrect charging cases involving instant-finish actions using Gold, Smithy upgrades, marketplace offers and NPC trades.
  • Redirected hero resource crates used while stationed in a captured oasis to be automatically delivered to the hero's home village.
  • Corrected a precision bug where the attack landing time on the send and confirm screens drifted from true server time.
  • Fixed a specific case where leaving the confirm screen open or in a background browser tab worsened the attack timing drift.
  • Fixed several security exploits.

เวอร์ชันอัปเดต

v450

Reports Overhaul, Hero Fixes & Vote Rewards · 1 กรกฎาคม 2026

Reports & Messages

  • You can now select any read report or message and flag it as unread to come back to later.
  • Action buttons on the reports and messages pages are more compact and lay out better on mobile screens.
  • The alliance reports page now loads near instantly, with full history browsing, customizable reports per page (10, 20, 30 or 50), and new filters for report type and battle outcome.
  • You can now filter your battle and scouting reports by 'won without losses', 'won with losses' or 'lost'.
  • Battle, scout and reinforcement reports now display clickable alliance tags next to player names for easy navigation.

Combat & Hero Corrections

  • A hero's attack bonus now correctly boosts its own strength when attacking alone or leading, and the combat simulator reflects this accurately.
  • Heroes now correctly earn experience based on the base consumption of defeated troops, bypassing artificial upkeep reductions such as the Roman horse drinking trough.
  • Heroes freed from trappers by an ally now return home correctly using actual travel times, with enhanced logging added to quickly catch any future lost troops.
  • Returning armies, loot and reinforcements interacting with an account that gets banned or deleted now safely return home instead of disappearing without a report.
  • Your full army is now always displayed in the troop overview, even while units are actively evading an incoming attack.
  • Troops sent to capture a Natar artifact or treasure now turn around immediately and return home in the correct time if another player captures it first.
  • Reinforcements travelling to a village that gets conquered are now automatically cancelled and return home with a clear report.

Interface & System Improvements

  • Added filtering options to the farm finder: search within specific distance ranges (5-10 or 10-50 fields), exclude specific animals from oases, and hide oases already in your lists.
  • The voting page features a new design, rewards are increased to 100 Gold per vote (up to 500 daily on the x10 server), and the top three weekly voters now earn 300, 200 and 100 Gold respectively.
  • The minimum troop size filter now instantly affects all movements without hiding stationed troops, and properly separates returning troops from incoming reinforcements.
  • Fixed a display inconsistency in the rally point so both sender and receiver see the same accurate crop upkeep for stationed reinforcements.
  • A clear 'in vacation' label is now visible in the header of player profiles while they are actively on vacation.
  • Fixed a bug where attempting to upgrade a building right after researching a unit would fail to register and send you back to the village view.

Map & Account Management

  • Newly converted farm villages now have evasion turned off, traps removed, and the residence or palace zeroed, while existing farms remain unchanged to protect active raids.
  • The moment a target stops being a valid farm - an oasis gets conquered, a player is banned, or a village is converted into a Natar farm - it automatically pauses in your farm list.
  • Foreign reinforcements and trapped units located at a banned or deleted player's village are now automatically returned home, while the owner's own units are removed.
  • Artifacts are now distributed evenly across all four map regions to ensure equal access and opportunity for all players to compete.
  • Fixed a rare issue ensuring production bonuses from annexed oases, buildings or capital changes always fully apply to a village's resource output.

เวอร์ชันอัปเดต

v440

Combat Corrections & Farm List Tools · 21 มิถุนายน 2026

Combat & Quest Corrections

  • Resolved an error where players received a false 'not enough resources' message when upgrading structures or training units despite having enough.
  • Fixed a bug that blocked completion of the 'train 3 Settlers' quest if the trained units were moving.
  • Corrected a display defect where a lone attacking hero dying in combat generated a false green victory status and initiated an empty return movement.
  • The training cancellation X icon is now hidden automatically while a village or captured oasis is under attack, to prevent players from temporarily hiding resources from raids.

Farm List & Merchant

  • Introduced a 'send all full' button to launch raids exclusively to full-bags targets across all lists simultaneously, while skipping paused entries.
  • Fixed the search range dropdown so it accurately reflects the active default search radius of 20 fields on load, instead of showing 5 fields.
  • Implemented a maximum account limit of 40,000 concurrent troop movements to maintain server stability.
  • Adjusted the 'refresh wares' cost to 60 Gold and corrected the confirmation popup, which previously displayed a cost of 75 Gold.

Account & Statistics

  • Integrated a dropdown menu on the statistics page to analyse attack power rankings per village, while account defense rankings remain consolidated.
  • Announcing a resource production panel coming next round, to track total resources produced and plundered from the opening minute of the server.
  • Changed account 'dual' handling so that changing the active village in one login session no longer changes the view for other active co-players.

Mobile & Responsive Layouts

  • Reconfigured the items inventory interface on mobile screens for clean word wrapping and dynamic vertical or horizontal panel stacking depending on screen width.

เวอร์ชันอัปเดต

v430

Balance, Fixes & Mobile Polish · 13 มิถุนายน 2026

Combat & Simulator Improvements

  • The combat simulator now applies real battle rules to the hero's health, including the expected post-battle HP percentage.
  • Clicking 'Simulate' from the map now opens the simulator pre-filled with the target's data (oasis animals or the defender's troops) and your attacking army.
  • Defending against a raid now shows the correct outcome icons: green or yellow when your army survives, and red only when your defending army is completely destroyed.

Game Mechanics & Balance

  • Conquered oases are now protected by your crannies just like a village: attackers can take only 10% of the resources actually stored there.
  • Lowered the Hero's Merchant 'Refresh Wares' cost from 75 to 60 Gold.
  • Fixed merchants travelling faster than intended; merchant speed is now strictly aligned with the standard server settings.
  • Fair play: enhanced multi-account detection is now fully active, attacks and scouts sent by banned players are automatically cancelled on arrival with no losses, and a rare duplication exploit has been found and permanently closed.

Quality of Life & Interface

  • The 'Next Village' culture-point timer in the Overview and Residence now accounts for queued Town Hall celebrations for precise planning.
  • Switching between your own villages while preparing an attack no longer clears the selected target coordinates.
  • Saved direct building links (for example the Barracks) are now village-aware and always open the correct building in your active village.
  • Fixed the 'Available' counter in training buildings so the hero no longer inflates or hides the trainable troop count.
  • The status dot beside a village in the right-hand panel now marks only your currently selected village, removing the confusing incoming-attack colours.
  • Farm lists can now be renamed instantly, and delete confirmations use a clean in-game popup instead of a browser dialog.
  • The 'Lossless raids via Farm List' report preference now works correctly, keeping loss-free farm reports out of your inbox when enabled.

Bug Fixes

  • Fixed cancelling a queued building upgrade refunding far fewer resources than expected; it now returns the correct amount.
  • Newly founded villages now correctly start with exactly 750 of each resource, matching the foundation deduction.
  • Fixed crashes on the Alliance page, Map and Manual for players using non-English languages.

Mobile Optimizations

  • Fixed layout cut-offs in Reports, player and alliance profiles, and the statistics ranking tables so they fit mobile screens.
  • Resized and reproportioned the farm-list add and edit popups for mobile devices.
  • Added a blinking Polls tab on the right edge of the screen so you never miss a voting reward.
  • Tapping a map tile now opens a single clean panel with every action (send troops, simulate, mark) instead of a double popup.

เวอร์ชันอัปเดต

v420

Farm Lists, Simulator & Stability · 11 มิถุนายน 2026

Farm Lists

  • Added a send button to every farm list so the whole list can be dispatched while it is collapsed.
  • Added a pause control that greys out a single target or an entire list, excluding it from 'select all' and 'send all' until it is resumed.
  • Added shift-click range selection: tick one box, hold Shift, and click another to select every farm in between.
  • Raid dispatches now follow your exact on-screen sort order instead of always starting with the nearest target.
  • Removed the 120-second wait between sends from the same village; to keep things fair, each account is now capped at 40,000 concurrent troop movements.

Combat & Tracking Corrections

  • Battle and scout reports now correctly display hidden defenders, showing wild animals as Nature and farm accounts under their proper tribe.
  • Fixed a hero guarding an oasis vanishing completely after winning a defensive battle.
  • Captured enemy troops now correctly stay inside a Gaul village's traps until released or rescued, instead of disappearing from emptied traps.
  • Fixed home-village crop production being inflated while surviving troops were still travelling back from an attack.

Simulator & Statistics Tools

  • The attacker and defender panels now include a village dropdown that instantly loads all stationed troops and smithy levels, plus a manual refresh button.
  • Added a checkbox that auto-fills the combat simulator with your active hero's stats (combat points, bonuses, current health, equipped weapon).
  • Pressing 'Simulate' directly on a village, oasis or battle report now opens the simulator pre-filled with the relevant army and target.
  • The World Wonders tab on the statistics page stays hidden in the early game and reveals automatically once World Wonder villages appear in the endgame.

Infrastructure & Queue Stability

  • Resolved a technical issue that logged active players out at random during play (one final relog applies the fix).
  • Using gold to instantly finish the construction queue now correctly updates the remaining timer for a Residence or Palace waiting in line.

เวอร์ชันอัปเดต

v410

Launch Polish & Balance · 5 มิถุนายน 2026

Server Statistics

  • Introduced a new 'Your Performance' panel on the Statistics -> General tab, a real-time tool that ranks your account against your alliance and the entire server to sharpen the competition.
  • Complete anonymity: your exact rank and figures are visible only to you, and every player sees only their own standing.
  • Switch instantly between a 'vs Server' and a 'vs Alliance' view to compare yourself against the whole server or only your own teammates.
  • Each metric also shows the live server average, so you can see exactly how far ahead of the curve you are.
  • The panel updates automatically as your account grows, always reflecting an accurate, real-time breakdown of your progress.
  • Tracks three metrics: total daily resource production; Culture Points, with a toggle between your accumulated total and your current per-day output; and the real-time attack and defense power of the army currently held on your account.

Bug Fixes

  • Fixed an issue where resource production amounts failed to save correctly and reverted to 0 on refresh.
  • Fixed an issue where changing your capital left villages in an invalid state, allowing build queues to complete restricted buildings or over-limit resource fields in non-capital villages.

Balance Updates

  • Adventure rewards now scale dynamically with your hero level and the server phase.
  • Wave Builder cost reduced from 50 to 30 Gold, with daily uses raised from 3 to 5; the hero merchant's 'Refresh Wares' cost lowered from 100 to 75 Gold.
  • Increased oasis resource production across all game stages.

Quality of Life & Interface

  • Added an option under Profile -> Preferences to open the large map directly inside the game layout instead of a separate window, alongside a new screen-brightness slider that saves across all pages.
  • Refined the Nexian Club farm finder to lock the search center to your currently active village, and capped the maximum search range at 40 fields.
  • Farm lists now automatically convert scout-only entries into scouting missions, and a confirmation popup prevents farm-list sends from accidentally breaking beginner's protection.
  • Introduced a 60-second window to cancel any troop training order via an X icon, refunding resources for all units not yet produced.
  • Added a footer toggle on mobile to switch to the full desktop layout, which remembers your preference on that device.

Game System Overhauls

  • Expanded the tutorial chain with 10 unique Nexian quests for better early-game guidance and game-world knowledge.
  • Banned and deleted accounts eventually convert into raidable farms belonging to the Natars; defending troops will be present (once).

เวอร์ชันอัปเดต

v400

Preparing for Launch · 30 พ.ค. 2026

Quest System Overhaul

  • The tutorial chain has been expanded with 10 unique Nexian quests, giving new players better guidance and knowledge about the game world.

Farm Account Changes

  • Banned players now receive a 48-hour grace period: they are locked out, but their villages cannot be raided yet, and their profile shows a live countdown to farm conversion.
  • After the 48-hour window expires, a banned player's villages permanently turn into raidable farms defended by small troops, with walls and crannies zeroed.
  • Villages from self-deleted accounts no longer vanish from the map. Instead they transfer to the Natars as raidable farms under the same rules, reducing wasted space.
  • Banned players now show in red with a strikethrough in the statistics, so you can spot them.

Mobile Optimizations & Field Fixes

  • The mobile village-list side panel now uses highly compact rows, making roughly 2x more villages visible per screen without scrolling.
  • The village you are currently on is clearly highlighted with an orange dot on mobile.
  • Removed the extra dot recoloring on mobile alerts; the row glow and attack icon already signal the alert, with less visual noise.
  • Refreshing the page while standing on a resource field (wood, clay, iron, or crop) no longer redirects you to a different field.

Troop Production Adjustments

  • You now have a 60-second window after starting a training order to take it back, via a small X next to the training row.
  • Canceling an order refunds resources for every soldier not yet trained; soldiers already produced stay with you.
  • After 60 seconds the X disappears and the training order is locked in completely.

เวอร์ชันอัปเดต

v390

Building Hovers, Farm List & Defense Points Split · 8 พ.ค. 2026

Village Overview — Building Hovers

  • Hovering over a training building (Barracks, Stable, Workshop, Academy, or Smithy) on the village overview now shows what is being trained, researched, or upgraded — plus a live countdown.
  • The Smithy hover additionally shows the queue slots used (1/2 or 2/2) and the target level of each queued upgrade.

Farm List Quality of Life

  • Overhauled the village info page buttons so you can now add, edit, or remove a farm across multiple lists instantly — without page redirects.
  • Added a reversible profile setting to hide lossless farm-list raids from your inbox. Manual raids are always shown, reducing visual clutter without losing important data.

Rankings

  • Defense points are now split fairly among all reinforcing players based on the defensive power they contributed to the battle.

Bug Fixes

  • Fixed a bug for Plus accounts where queueing a second upgrade in the Smithy displayed the wrong unit info — showing the cost, training time, and unit level from the previous tier instead of the next one.
  • Fixed a display issue in the Treasury where viewing another player's artefacts showed all of them as active, even those that were inactive due to the slot limit. The Treasury now correctly reflects the real active/inactive status of each artefact based on account limits.
  • Fixed an issue in trap reports where an attacker triggering all traps without a battle caused the defending army to display as 0 troops, hiding the rest of the troops.
  • Resolved a visual bug in defense reports where reinforcements from multiple villages owned by the same player displayed inflated hero counts. Hero counts in defense reports now reflect only the heroes that were physically present.
  • Fixed a bug with the 'distribute remaining resources' button where the leftover resource spread was calculating incorrectly.

เวอร์ชันอัปเดต

v385

Rally Point Update & Hero Mansion Overhaul · 5 พ.ค. 2026

Bug Fixes

  • Settler training cap: the training form no longer limits you to 3 settlers total. You can now train up to 3 settlers per available expansion slot.
  • Phantom troop loss: resolved a rare critical bug that made large stacks of troops vanish if an Adventure rewarded the same unit type as your hero.
  • Travel time calculation: Farm List raids now correctly account for the Tournament Square level of the actual source village, regardless of which village is currently selected on the map. Travel times now match manual Rally Point dispatches.

UI & System Improvements

  • Emoji compatibility: battle reports and global/alliance chats now fully support emojis and no longer cause stuck queue tasks. Note: private messages and alliance profiles do not support emojis and will return a clear error.
  • Modernized Hero's Mansion: the interface has been completely overhauled for real-time interaction. Actions like equipping items, adding stat points, renaming heroes, and abandoning oases now update instantly without a page reload. Stats and equipment bonuses refresh live.
  • Fixed a rare bug that produced phantom item counts when taking adventure damage or stacking items simultaneously. Button visual inconsistencies have also been cleaned up.

Nexian Club — Enhanced Map

  • Tooltip overhaul: hovering over any tile now displays a clean, floating tooltip with rich information — including the exact distance from your selected village — replacing the old static info bar.
  • Oasis: hovering over an oasis now reveals the type and quantity of wild animals currently defending it.
  • Villages now show true to their tribe with distinct tribal sprites.
  • Custom map marks (right-click → Mark Field) are now significantly larger and easier to spot.

Rally Point Update

  • Filter functionality: the 'outgoing attacks' filter has been split into two separate filters — 'out. attacks' (regular attacks) and 'out. raids' (farming raids).
  • You can now hide your raids to instantly spot any real attack you sent. Filter preferences are saved individually per village.
  • Queue navigation: a new 'jump to last' button has been added next to 'load more', taking you straight to your most recent movements with a single click.
  • A small banner appears at the top with a 'back to start' link to immediately return to the beginning of the queue.

เวอร์ชันอัปเดต

v380

Combat Reports Overhaul & Farm List Speed · 3 พ.ค. 2026

Combat Reports Overhaul

  • Visual hero fix: resolved an issue where defender heroes appeared multiple times in reports when reinforcements were present.
  • Layout redesign: the defender section now features a cleaner hierarchy. The village owner's troops are shown first, followed by reinforcements grouped by tribe.
  • Reinforcer privacy: reports for players providing reinforcements now correctly censor other defenders and accurately display hero presence.
  • Legacy reports: existing reports will maintain their original format; all new battles will use this redesigned layout.

Trapper System Fix

  • Rescue logic: fixed a bug where traps were not properly consumed after a successful rescue. Traps are now correctly destroyed when prisoners are freed.
  • Engagement: subsequent attack waves now land normally once a trapper's capacity has been exhausted.
  • Database repair: a one-time cleanup has been performed to restore affected villages to their intended trap counts.

Farm List Enhancements

  • No more page reloads: actions on the Farm List page are now instant. Sending raids, editing targets, and managing lists no longer require a full page refresh.
  • Move farms: bulk-select targets and move them between different lists. The system automatically skips duplicates.
  • Reorder lists: new ▲/▼ arrows allow you to customize the order of your farm lists. These positions are saved to your account.
  • Performance boost: optimized the rendering engine to significantly reduce the time it takes to display large numbers of farm lists and targets.

General Fixes

  • Catapult target selection for building types with multiple instances is now properly randomized to spread damage naturally across the village.
  • Ranking points are now calculated using a unit's true nominal consumption, ensuring building bonuses like the Horse Drinking Trough do not reduce their value.

เวอร์ชันอัปเดต

v370

Performance Boost & Artifact Safety · 23 เม.ย. 2026

Performance

  • Instant loading: the reports inbox now opens instantly, regardless of the total number of reports stored in your account.
  • Dynamic loading: a new 'Load more movements' button has been added to the Rally Point. This allows you to smoothly load additional movements in batches without a full page reload.
  • Instant filters: toggling filters within the Rally Point now refreshes the specific section immediately, eliminating the need to reload the entire page.

Artifacts & Construction Plans

  • Attack safety: fixed an issue where troops would vanish if an artifact or construction plan target was captured by another player before arrival. Troops now automatically turn around and return home with a descriptive report.
  • Spawn precision: the artifact release system has been recalibrated to fire precisely when the countdown hits zero. Duplicate Natar villages created by previous timing errors have been removed.
  • Travel time preview: the troop sending screen now correctly accounts for the speed bonus from 'Boots' artifacts. The estimated travel time now matches the actual arrival time on the final confirmation screen.

Interface & UX

  • Instant Demolish confirmation: the button in the main building now requires confirmation to prevent accidental structure destruction.
  • Building queue enforcement: fixed a bug that allowed players to bypass building queue limits.

Bug Fixes

  • Ghost defender hero: fixed an issue where a hero sent away from a village could appear as a 'phantom defender' if that same village was attacked by the owner (artifact self-capture).
  • Hero-only attack fix: resolved a bug where attacking with only a hero could cause the target village's warehouse and production data to reset.
  • Automatic cleanup: 21 villages affected by the phantom-hero state have been repaired and one player's hero record was restored to full consistency.

เวอร์ชันอัปเดต

v365

Enhanced Map, Account Overview & Hero Helmets · 20 เม.ย. 2026

Enhanced Map — Nexian Club

  • New T4.6-style interactive map experience. Toggle 'Drag & Zoom' on in Profile → Preferences.
  • Multi-level zoom: switch between 100% (detail), 50% (regional), and 8% (world overview). Full pinch-to-zoom support is included for mobile users.
  • Contextual tools: right-click any tile for a quick-action menu.
  • Info panel: hovering over a tile displays a detailed breakdown of owner info, population, and resource bonuses.

Account Overview Redesign

  • Troops column: all training icons are now visible (the overflow label has been removed). Each training is shown as a separate icon with its own live countdown tooltip — for both Great and standard barracks.
  • Resource consistency: production numbers in the overview now match the village resource screen exactly.
  • Movement attribution: troops returning from battle or being recalled are now correctly attributed to their home village throughout the entire return journey.

Hero Training Helmets

  • Corrected logic: Soldier's Helmets now only affect the Barracks / Great Barracks, and Riding Helmets only affect the Stable / Great Stable.
  • Persistence fix: training bonuses no longer deactivate when the hero leaves the village. The bonus now follows the hero's 'home village' (the last village they arrived at) and remains active during attacks, reinforcements, or adventures.

Bug Fixes

  • Village expansion: fixed a bug that incorrectly blocked founding new villages. The expansion check now correctly respects the Palace / Residence slot counts shown in your overview.
  • Farm Finder: resolved an issue where bulk-adding farms could occasionally fail. The tool now reliably adds all selected targets and provides an accurate confirmation message.
  • NPC merchant: fixed the 'NaN' and hidden submit button errors in the Swap Dealer. The form now correctly handles resource amounts that exceed warehouse capacity.

เวอร์ชันอัปเดต

v360

Performance, Catapult Targeting & Report Archive · 16 เม.ย. 2026

Server Performance & Maintenance

  • Engine optimization: the core processing engine is now significantly faster, improving response times across the map and village actions.
  • Master Builder fix: resolved an issue where 'Instant Finish' required a manual page reload to display the completed building.
  • Auto-cleanup: raid reports against Natars and Nature (oases) that are not archived will now be automatically deleted after 72 hours. This keeps inboxes clean and maintains high server performance.
  • Preference fix: the auto-delete feature in Profile → Preferences now works reliably for players with high report volumes.

Battle System & Rankings

  • Catapult dual-targeting: fixed a bug where selecting the same building type for both catapult targets (e.g., two Croplands) only damaged one. Both targets now correctly receive damage.
  • Report chronological order: attacks landing on the same village at the exact same second now display in the correct chronological order in your inbox.
  • Scouting defense points: defending against enemy scouts now correctly awards defense ranking points to the defender, aligning scouting with other combat mechanics.

Report Archive Independence

  • Fixed a bug where archiving a report would affect the other player's inbox.
  • Archiving a report is now fully independent — moving a report to your archive no longer removes it from your opponent's inbox or forces it into their archive.

เวอร์ชันอัปเดต

v350

Marketplace, Oasis Visibility & Roman Trough · 12 เม.ย. 2026

Marketplace & Trade Office

  • Roman Trade Office fix: corrected the merchant capacity bonus for Romans — they now correctly receive a +20% capacity bonus per level.
  • Merchant runs (×2 / ×3): improved the logic for multiple merchant trips. If your village has fewer resources than the original set amount on a second or third run, merchants now carry whatever is available instead of returning empty.
  • Tribe consistency: merchant capacity and travel speed now scale correctly and consistently across every tribe.
  • Visual clarity: the trade office info card now displays the actual resource carry capacity per merchant instead of percentage bonuses.
  • Formula sync: trade routes, the marketplace, and the trade office upgrade preview now share a single formula. Capacity is identical across all interfaces.
  • Precision rounding: fixed a rounding error where merchants would carry one unit less than intended (e.g., 1,799 instead of 1,800).
  • Balance update: merchants now travel slightly slower than before to align with standard travel time mechanics.

Oasis Attack Visibility

  • Immediate tracking: conquered oases now correctly display all incoming movements (attacks, reinforcements, and scouts) the moment you capture them.
  • Sidebar indicators: the village list side panel pulses with a purple glow and an oasis icon if an oasis attached to that village is under attack.
  • Indicator priority: if a village is under direct attack simultaneously with its oasis, the red swords indicator takes priority.

Roman Horse Drinking Trough

  • Availability: Roman players can now build the Horse Drinking Trough in any of their villages.
  • Local effects: each trough provides a crop discount and cavalry training-speed bonus exclusively to the village it is built in.
  • Hero training: cavalry heroes (Equites Legati, Imperatoris, and Caesaris) now benefit from the trough's training-time bonus in the village where they are stationed.

Bug Fixes

  • Smithy level cap: the smithy now strictly enforces its level cap on unit upgrades. You cannot queue an upgrade higher than the building's current level, even with a Plus account queue.
  • Troop overview: fixed an edge case where incoming reinforcements or enemy attacks could incorrectly appear in a player's own troop totals while in transit.

Server Performance

  • Rally Point optimization: the Rally Point now loads significantly faster, particularly for players with thousands of active movements.
  • General snappiness: data handling has been optimized to reduce page load times across the map, statistics, and village overviews.
  • Backend maintenance: removed redundant code paths and updated language settings to prevent random lag spikes and improve future update stability.

เวอร์ชันอัปเดต

v335

Oasis Phase 2, Ghost Hero & Direct Links · 10 เม.ย. 2026

Oasis Phase 2 Correction

  • Phase transition fix: resolved an issue where oases remained stuck on Phase 1 values after the server transitioned. The system now correctly updates storage caps and production rates globally.
  • Manual repair: all 11,380 oases have been updated to Phase 2 values. The repair was surgical — only caps and rates were updated; current resource levels were preserved.
  • Ghost oases: fixed a bug where oases annexed by deleted players would break.

Hero & Farm List Fixes

  • Ghost hero resolution: fixed a critical bug where a hero reinforcing an occupied oasis could become a 'ghost' after a battle. Heroes now correctly remain interactable and returnable at all times.
  • Farm list stability: addressed a low-level issue within the 'Send All' flow to ensure that bulk farm list commands process reliably without unpredictable behavior.

Interface Improvements

  • Direct links display: expanded the character limit for direct link names to prevent premature truncation. You can now see roughly twice as many characters before a name is shortened.
  • Link tooltips: if a name is still too long for the sidebar, hovering over the link now displays the full name as a tooltip.

เวอร์ชันอัปเดต

v326

Ranking Points, Report Filters & Hero Oasis Defense · 7 เม.ย. 2026

Ranking Points Correction

  • Attacker and defender ranking points are now calculated based on the crop consumption of killed units rather than raw troop counts. Killing a unit with 4 crop consumption now awards 4 points instead of 1.
  • This affects player rankings, alliance rankings, and the weekly top 10 medals.
  • Note: this applies to all battles moving forward. Historical ranking data will not be changed retroactively.

Report Filters — New Options

  • Lossless raids on oases: when enabled, successful raids on unoccupied oases with zero troop losses will no longer generate an inbox notification or increment your report counter. Farm List icons will still update normally.
  • Own reinforcements arriving: you can now toggle off notifications for your own troops arriving as reinforcements at other villages, reducing inbox clutter.
  • Performance: report cleanup and synchronization are now significantly faster for players with very large inboxes.

Hero in Oasis Defense — Critical Fix

  • A defending hero stationed in an oasis could previously die instantly from any attack, regardless of HP or how many troops were defending alongside it.
  • The hero now correctly shares damage with all defending troops in the oasis. If the defenders easily win the battle, the hero takes little to no damage — as intended.

Bug Fixes

  • Account deletion: troops heading to a deleting player no longer vanish. They automatically turn around and return home with travel time equal to the distance already covered.
  • Deletion crop drain: villages no longer continue to consume crop for troops lost during a target's deletion.
  • Scout reports: resolved a display bug where scout reports could show negative crop values in a defender's granary. The value is now correctly capped at a minimum of 0.
  • Mobile chat: fixed an issue where opening the Global or Alliance chat on mobile would cause the browser to auto-zoom and jump. The input field no longer auto-focuses on mobile devices.

เวอร์ชันอัปเดต

v321

Global Chat & Hero Equipment Display · 6 เม.ย. 2026

Global Chat is Live

  • The in-game chat has returned: find the 'Global Chat' link in the left sidebar on every page.
  • Two dedicated channels: a 'Global' channel for server-wide discussion and a private 'Alliance' channel for your teammates.
  • Notification indicator: the sidebar link pulses with a green glow when you have unread messages. The indicator clears automatically once the chat is opened.

Hero Equipment Stat Indicators

  • The hero stats table now explicitly shows contributions from equipped items, in red, next to base values: Attack row shows (+Power) from your weapon; Regeneration row shows (+X) HP/day from gear; Experience row shows (+X% XP) when an experience-boosting helmet is equipped.
  • Detailed breakdown: hover over any stat label to see exactly how much of that stat comes from allocated points versus equipment.
  • Clean allocation: these indicators are hidden while you are in point-allocation mode to avoid confusion.

Hero Bug Fixes

  • HP regeneration: fixed a bug where equipment-based regeneration (Helmet or Boots of Regeneration) was being ignored if the hero had 0 points allocated to the Regeneration stat.
  • Equipment regen now functions correctly regardless of point distribution — your hero will heal as long as the items are equipped.

General Bug Fixes

  • Crop consumption: resolved multiple issues causing upkeep values to drift, including oasis reinforcement recalls, negative consumption values, and hero crop accounting during combat.
  • Cranny: fixed a bug where cranny levels 1 through 3 provided more protection than intended. These now provide the correct T3.6 standard values (levels 4–10 were unaffected).
  • Hero oasis tab: fixed a visual overflow issue where long coordinates (e.g., -188|-188) would break the table alignment. The column is now dynamic and displays correctly.
  • Report navigation: fixed a bug where reports sharing the exact same timestamp were skipped when using the newer/older arrows. Navigation now correctly cycles through every report individually.

เวอร์ชันอัปเดต

v319

Map Tile Marks, Loss Calculator & Mobile · 5 เม.ย. 2026

Alliance News Fix

  • Resolved an issue where alliance news entries were failing to save.
  • All event types are now correctly logged and visible in the Alliance News tab.

Nexian Club — Map Tile Marks

  • Right-click any tile on the map to place a personalized mark. Choose from 6 icons (colored flags, star, or X) and add an optional text label.
  • Privacy & persistence: marks are strictly private — only you can see them. They are saved to your account and persist across sessions.
  • Subscription logic: if your Nexian Club membership expires, your marks are hidden but not deleted. They reappear immediately upon renewal.
  • There is no cap on the number of marks you can place across the map.

Nexian Club — Loss Calculator

  • A new 'Calc Losses' button is now available on battle reports, located below the simulation button.
  • The panel displays troop losses for both sides, total resource costs, and the time required to retrain the lost units.
  • Structural damage: includes the resource cost for rebuilding structures damaged by catapults or rams.
  • Verdict: provides a side-by-side comparison and a final verdict on which side was more resource-efficient.
  • Note: the tool respects Fog of War — it will only calculate data for units visible in the report.

Mobile Improvements

  • Directional panning: fixed a bug where zooming on mobile restricted scrolling to vertical only. Pinch-zoom now allows for free panning in all directions.
  • Responsive tapping: removed the default mobile browser delay, making buttons and map tiles feel faster and more responsive.
  • Desktop parity: the game now maintains the desktop layout on mobile devices while allowing for proper scaling and navigation.
  • This is a playability hotfix. A dedicated mobile interface is planned for the future; this update ensures the current version is fully functional on phone browsers.

เวอร์ชันอัปเดต

v317

Hero Display, Cage Capture & Adventure Spawn · 4 เม.ย. 2026

Hero Display Fix

  • Fixed a display issue in the Troop Overview (Overview → Troops tab) where the hero was not appearing while on a movement.
  • The hero column now correctly shows as '1' during raids, reinforcements, or adventures.
  • This was a visual-only fix — hero safety and mission mechanics were never affected.

Cage Capture Distribution

  • Corrected the logic for hero cage captures in unoccupied oases. Previously, captures were not distributing evenly across different animal types.
  • Cages now cycle fairly through all available animal species in the oasis, ensuring a diverse capture of nature troops as intended.

Adventure Spawn Logic

  • Spawn locations: hero adventures now spawn exclusively around your capital or any village containing a Hero's Mansion.
  • Proximity weighting: the system now prioritizes spawning adventures closer to the specific village where your hero is currently stationed, reducing long travel times.

เวอร์ชันอัปเดต

v315

Farm Finder & Adventure Improvements · 4 เม.ย. 2026

Nexian Club — Farm Finder

  • New utility located on the map page below the Cropper Finder: identifies oases with no animals or defending troops within a configurable field range.
  • Advanced filtering: results can be filtered by oasis type and show coordinates, distance, and whether the oasis is free or captured.
  • Bulk management: select multiple oases via checkboxes and add them to a farm list with custom troop compositions in a single action.
  • Status tracking: oases already saved in your farm lists are marked with a green checkmark to prevent duplicate entries.

Nexian Club — Distance Calculator Add-ons

  • Simulate distance: a new button on the map pre-fills the distance calculator with your origin village, target, tribe, and active travel bonuses (Tournament Square and Boots).
  • Custom departure: set a custom departure time in the calculator to accurately plan arrival times for coordinated attacks.

Adventures

  • Reward icons: adventure reports now feature a reward icon in the list view. Hovering over the icon reveals the specific loot received without needing to open the report.
  • Failed adventures: if a hero dies during an adventure, the mission no longer disappears. It returns to the adventure list with a fresh timer for a retry once the hero revives.

เวอร์ชันอัปเดต

v312

Farm List Priority & Oasis Tracking · 3 เม.ย. 2026

Farm List Enhancements

  • Attack priority order: raids are now dispatched in order from the first to the last target you mark. If troop counts are insufficient for a full list, priority is automatically given to the first farms.
  • List reassignment: move a farm to a different list directly from the edit popup using a new dropdown — no need to delete and re-add the target.
  • Default troop templates: a 'Save as default for new targets' option has been added to bulk-edit. New farms added from the map now auto-fill based on the saved defaults, which update dynamically when switching between lists.

Rally Point — Oasis Display

  • Detailed movement tracking: oasis raids now display specific target coordinates (e.g., 'Raid on Unoccupied oasis (12|-5)') in the Rally Point for clearer identification.
  • Improved return logic: troops returning from an oasis raid now correctly identify the source as the specific oasis and coordinates instead of the generic 'Nature' label.
  • Quick re-targeting: oasis labels in the Rally Point are now clickable links taking you directly to that oasis on the map for faster follow-up raids.

เวอร์ชันอัปเดต

v310

Map Farm Editing & Alliance News · 3 เม.ย. 2026

Farm List & Map Enhancements

  • Edit farm entries directly from the map: clicking a village or oasis already in your farm list now shows 'Edit farm entry'. Update troop counts via a pre-filled popup without leaving the map. Requires Gold Club.
  • Loot icon accuracy: the bounty bag icon on map reports now correctly appears only at 100% capacity (previously at 95%).

Alliance News Tab

  • New 'News' tab on the Alliance page — a live activity log tracking the 50 most recent events with clickable player and alliance links.
  • Activity tracking: real-time logs for players joining or leaving, kicks, invitations, and changes to alliance name or permissions.
  • Global diplomacy: all diplomatic actions (Confederations, NAPs, and War declarations) are logged and visible to both alliances involved.
  • Logging begins from this patch forward — no retroactive history is available.

Bug Fixes

  • Rally Point: heroes returning from adventures previously appeared under 'Troops on their way'. They now correctly show as Incoming troops.
  • Alliance News feed now gracefully displays fallback names for players or alliances that no longer exist.

เวอร์ชันอัปเดต

v309

Farm List Quality of Life · 3 เม.ย. 2026

Live Movement Icons

  • Real-time icons now appear next to target village names to indicate active troop travel: outgoing movements show an attack icon; returning troops show a defense icon.
  • Priority logic: if a village has both outgoing and returning movements, the outgoing icon is prioritized in the display.

Live Countdown Tooltip

  • Hovering over a movement icon now displays a real-time countdown (e.g., 'Troops arriving in 00:12:34' or 'Troops returning in 00:05:10').
  • When multiple movements are active for the same target, the system automatically displays the soonest arrival or return.

Troop Selection Summary

  • Added a dynamic summary below the Send button that calculates total troop requirements for selected targets.
  • The summary displays 'Needed vs. Available' counts (e.g., 120/1000) for every unit type in the list.
  • Visual alerts: if the current village doesn't have enough units to fulfill the selection, the count turns red for immediate error identification.

เวอร์ชันอัปเดต

v308

Email Privacy & Protection Fixes · 2 เม.ย. 2026

Email Privacy Fix

  • Account passwords were previously visible in activation and password reset emails. This has been fixed immediately.
  • Registration emails no longer include your password.
  • Password reset emails no longer show the new password in plain text. Just click the reset link in the email and your new password will be applied automatically.
  • No action is required on your part. This fix is already live.
  • We take your security seriously — thank you for reporting this. Keep the feedback coming.

Protection & Gameplay Fixes

  • Resolved a bug where raiding unoccupied oases via Farm List incorrectly removed Beginner's Protection. Protection now only expires when attacking or scouting other players.
  • Restored Beginner's Protection for all affected players, with their remaining time intact.
  • Fixed a bug in the Hero's Mansion where adventure travel times displayed as 00:00:00 while the hero was in transit. Adventure travel times are now correctly calculated relative to the departure village even during movement.

Plus Features & UI

  • Updated the Troop Overview tab (Plus feature) to accurately display total troop ownership — now including units returning from missions.
  • Fixed an issue where returning troops 'vanished' from the overview. The count now correctly reflects the amount of troops per village.

เวอร์ชันอัปเดต

v301

Nexian Prime, Dynamic Oases & Hall of Fame · 29 มี.ค. 2026

Nexian Prime & Plus Features

  • Added an exclusive Club tools page featuring a distance calculator, an extended combat simulator with full T3.6 mechanics, and a production overview.
  • New preferences panel for club members to toggle graphic packs and colored-name visibility in statistics.
  • Plus accounts now display colored troop-movement icons (attacks, raids, reinforcements) directly on the map.

Dynamic Oases

  • Phased progression: animal spawns and production now scale dynamically across 3 server phases.
  • Oases are now categorized into 3 tiers — each tier affects defense strength and resource production rates.
  • New respawn mechanics: empty oases repopulate faster, while active farming temporarily pauses the respawn timer.
  • Resolved bugs where animal respawning stopped after player deletion, and fixed attack timer inconsistencies.
  • See the in-game guide for full details on tiers, phases, and respawn timing.

World Wonder & Endgame

  • WW catapult targeting: fixed incorrect targeting of the World Wonder building with catapults.
  • Natar waves: defense waves now only trigger when upgrading through milestone levels.
  • Victory freeze: when reaching level 100, queues are no longer deleted — the game world now freezes for the victory screen.

UI & Quality of Life

  • Upgraded hover tooltips to a new dark style with live countdowns for map movements.
  • Hovering over an upgrading building or resource field now shows the level currently being built.
  • Fixed missing tooltips for overview icons, the Cropper Finder, and other general UI elements.

Statistics & Achievements

  • New public Hall of Fame page accessible from the login screen, displaying winners from all completed rounds.
  • Permanent medals: winners for WW, Top 3 Attackers, Defenders, and Population now receive medals permanently linked to their accounts (sent via in-game mail).
  • Veteran round tracking: permanent medals are now awarded to players who complete specific milestones in total rounds played.

เวอร์ชันอัปเดต

v0.292

Defense XP, Farm List Security & Trade QoL · 26 มี.ค. 2026

Hero Updates

  • Defense experience: heroes sent as reinforcements now earn XP from combat based on their troop contribution. Every participating hero is guaranteed a minimum XP gain, even when sent with a small army.
  • Hero Mansion: resolved an issue where allocating individual skill points using the '+' buttons was unresponsive.

Farm List

  • Implemented an invisible anti-bot protection for farm lists. Legitimate players will only see a brief 1–2 second loading indicator when sending.
  • Resolved several minor farm list bugs and security issues.

Trade Updates

  • Trade routes — Merchant Capacity buttons: clicking adds one full merchant load; clicking the resource icon fills maximum capacity.
  • New option to pause or resume existing trade routes without deleting them.

Alliance & Messages

  • Automated system messages are now sent for being kicked from an alliance, receiving diplomacy proposals (Confederation, NAP, War), and confirmed referral gold rewards.
  • Access to alliance member online-status indicators is now restricted to officers with 'Assign to position' permissions.

Quality of Life

  • Direct building links are now dynamic — they will automatically open the corresponding building in your currently active village.
  • Training queues now display a 'Total Duration' live countdown showing the time required for all units in the queue.
  • The Culture Points tab now shows a live countdown and 'Ready at' date for your next village expansion slot.

Bug Fixes

  • Marketplace: cancellation of sell offers now works correctly, and 'Cannot create resources' errors during NPC trades have been resolved.
  • Building times: corrected data for the Horse Drinking Trough, Stonemason's Lodge, Brewery, and Town Hall — all now use the correct construction times.

เวอร์ชันอัปเดต

v0.288

Hero, Plus Bonus & Account Management · 24 มี.ค. 2026

Hero Fixes

  • Corrected Gaul hero training: Pathfinder (scout) is now correctly blocked from training, and Theutates Thunder is properly enabled.
  • Hero Spurs (boots) no longer apply their speed bonus to the entire army — the bonus is now correctly limited to the hero only.
  • Resolved a calculation error in adventure travel time to ensure correct speed scaling for the Spurs bonus.
  • The hero skill-point reset (available at level 3 or below) is now fully functional.

Plus Bonus

  • Revised the Plus production bonus (+25%) to be multiplicative rather than additive — it now correctly applies on top of oasis bonuses and crop/iron/wood/clay factories.

Alliance Statistics & UI

  • Added a Population column to the Alliance statistics page showing the total population of all alliance members.
  • Alliances are now ranked by total population (highest first) instead of battle points.
  • Farm List: the bulk-edit button (pencil icon) in the list header now correctly opens the troop editing popup.

Account Management & Legal

  • Password and email change functionality is now fully operational with clear success and error messaging.
  • A comprehensive Privacy Policy and Terms of Service page is now live on the website.
  • Added detailed information on GDPR rights — including data access, deletion, and export requests via admin@nexian.world.

เวอร์ชันอัปเดต

v0.284

Marketplace, Population & Security Audit · 24 มี.ค. 2026

Marketplace & Trade Routes

  • Fixed HTTP 500 errors on sell offers; the Buy tab is fully restored.
  • Standard 1:2 maximum offer ratio is now enforced (authentic T3.6 rules).
  • Resolved a duplication bug where trade routes would appear twice after a page refresh.
  • Trade routes now show their full resource breakdown plus an Edit (pencil) icon for quick changes.
  • The Merchants column now displays trip multipliers inline (e.g., '2 ×3').

Population & Data Consistency

  • All information popups (?) across the game have been audited and corrected.
  • Fixed a global discrepancy where account totals were +2 higher than the sum of village populations.
  • Corrected the base population for 1,100+ map tiles and updated the village creation logic so new registrations and settled villages start with the correct values.
  • Note: this is a display fix only — resource production and combat were never affected.

Security & Infrastructure

  • Closed 40+ exploit paths that could have been used to duplicate resources or clone troops.
  • Marketplace: offers now carry authorization tokens and strict validation.
  • Troops & economy: hero revival, training, adventure rewards, and attribute allocation are now safely guarded against double-submission abuse.
  • Building & construction: queue operations, instant-finish, and demolition are protected from race conditions and economy exploits.
  • Infrastructure: request throttling and message spam protection have been strengthened.

เวอร์ชันอัปเดต

v0.279

Wave Limits & Hero Logic · 23 มี.ค. 2026

Logout Confirmation

  • A confirmation popup is now shown when clicking the side-menu Logout action — prevents accidental logouts on mobile and desktop.
  • Closing the popup (Cancel, ✕, clicking outside, or Escape) keeps your session active.

Wave Attack Limits

  • Fixed a bug in the wave counter that was checking a 2-second window instead of a 1-second window, which previously caused premature 'too many waves' warnings.
  • The maximum movement limit has been adjusted from 8 waves per second to 4 waves per second.
  • This 4-wave limit is calculated on a rolling 1-second window and applies to all movement types (Attacks, Raids, Reinforcements, Settlers, and more).

Hero System & Logic

  • Scout-type units have been removed from the hero training pool for all tribes. Heroes are now strictly limited to combat-oriented infantry and cavalry.
  • Fixed an issue where hero crop consumption was not being applied in specific states (training, death, revival, movement, starvation, and traps).
  • Hero crop consumption now correctly matches the base unit type across all systems.
  • Roman cavalry heroes now correctly receive the crop-reduction bonus from the Horse Drinking Trough, consistent with standard cavalry units.

เวอร์ชันอัปเดต

v0.275

Building Fixes & Server Maintenance Mode · 22 มี.ค. 2026

Building & Demolition Fixes

  • Instant Demolish now costs 50 gold per use.
  • Instant-demolishing a warehouse or granary when more than one exists no longer resets the village's total capacity.
  • The Horse Drinking Trough's crop reduction is now correctly recalculated after an instant demolition.
  • Queued upgrades and Master Builder tasks for a building slot are now automatically cancelled when that slot is instant-demolished.
  • The 'Finish All' gold feature now correctly includes and completes any active manual demolish orders.
  • Resolved a timer display conflict on the main building demolition countdown.

Rally Point — Upkeep Calculations

  • The Horse Drinking Trough effect is now correctly reflected in the Rally Point upkeep overview.
  • Wonder of the World villages now correctly display the 50% upkeep reduction.
  • Diet Artefact effects are now properly calculated and shown in the troop upkeep list.
  • Fixed a calculation error where the hero's upkeep was being counted twice in the display.
  • Note: these were display-only issues — actual resource production was never affected.

Oasis & Combat Display

  • Incoming oasis attacks: the Rally Point now displays the attacker's village name instead of the oasis coordinates, allowing for faster attacker identification.
  • Page refresh logic now respects movement filters. Incoming movements you've chosen to hide no longer trigger an automatic page refresh upon arrival.

Interface & Notification Fixes

  • Report notification sync: the green envelope badge and counter now match your active report filters. The icon will only light up for reports you've chosen to see.
  • Village naming: fixed a UI bug where names containing HTML characters (<, >) would persist in the sidebar until a manual page reload.
  • Farm List: resolved an issue where the 'Send All' button was missing in specific language packs.

Server Maintenance Mode

  • The game server can now instantly freeze during maintenance or emergencies.
  • While frozen, all construction, troop training, research, troop movements, and resource production are completely paused — no player is affected or loses progress.
  • A red banner appears at the top of every page notifying all players that the server is under maintenance, with an optional custom message from the admin team.
  • When the server is unfrozen, all timers and countdowns resume exactly where they left off — as if no time had passed. A building that had 30 minutes left before the freeze still has 30 minutes left after.

Oasis Animal Spawns

  • Animals in oases now spawn according to the updated dynamic logic. Full details are documented in the in-game guide.

เวอร์ชันอัปเดต

v0.270

Launch Week · 19 มี.ค. 2026

New Player Experience

  • Authentic T3.6 spawn system: your first village is placed using a circular outward expansion from the center of the map. Early registrations spawn closer to the center; later players are placed progressively further out.
  • Starting position selector: choose a quadrant (NW / NE / SW / SE), or pick Random and the server places you in the best available spot.
  • Recommended quadrant: the registration page highlights the quadrant with the most room to grow, helping new players avoid overcrowded regions.
  • Player spacing: starting villages are spread out naturally — no more spawning directly next to another player on day one.

Alliance Diplomacy

  • Three new diplomatic relationships are available from Alliance → Options → Alliance Diplomacy.
  • Confederation: a formal military cooperation pact allowing reinforcements and resource trade between alliances. Up to 2 confederations per alliance. Requires acceptance.
  • Non-Aggression Pact (NAP): a mutual agreement not to attack. Does not grant any military or economic permissions. Up to 3 NAPs. Requires acceptance.
  • War Declaration: unilateral and takes effect immediately. No limit on the number of declarations.
  • World map borders now reflect your diplomatic status: yellow (own villages), blue (alliance), green (confederation), turquoise (NAP), red (no relationship), black (war).
  • Alliance description tags — [ally], [nap], [war], [diplomatie], [contracts] — let you display your diplomatic status on your alliance profile.

Artefact Distribution & Endgame

  • Artefacts now follow an authentic T3.6 ring system: Unique artefacts spawn closest to the map center, Great artefacts in the middle ring, Small artefacts in the outer ring.
  • Fool artefacts can appear anywhere on the map — true to their unpredictable nature.
  • The 13 World Wonder Natar villages are distributed proportionally to the map size for balanced spacing on every server.
  • The 13 Construction Plan Natar villages are placed symmetrically at the map edges and corners, with one near the center — no quadrant gets an unfair advantage.
  • Total artefact count scales with the number of registered players, keeping the endgame economy balanced at any server size.

Polls

  • Active polls appear on the right sidebar above your village list. Select an answer and click Vote to submit.
  • One vote per player per poll. After voting you'll see the results — percentage breakdown and total vote count.
  • Some polls include a gold reward — the amount is shown next to the Vote button and credited to your account immediately after voting.
  • Votes are anonymous. Polls may have an expiration date, so be sure to vote before time runs out.

Referral Program

  • Earn 500 gold for every player who registers through your referral link and reaches their second village.
  • Track your invited players and reward status from the Plus → Earn Gold tab.

Farm List

  • Send All: a new button at the top of the Farm Lists page dispatches raids from all of your lists at once. Per-list rules still apply, and you receive a summary of raids sent vs. skipped.
  • Bulk edit list troops: each farm list now has an edit icon in its header. Set troop types and quantities once and apply them to every target in that list.
  • Cleaner display: removed the redundant total sum ('= X') from the troop column. Individual troop icons and counts remain.

Treasury — Fool Artifact Display

  • The Treasury now clearly indicates whether the Fool's current effect is reduced or increased.
  • Exact multiplier values are displayed (e.g., 50% or 2×) for full precision.
  • Colored arrows make the impact obvious — green ↑ for positive, red ↓ for negative.
  • Live countdown timer shows when the Fool's effect will rotate next.
  • Reminder: Small Fool effects can be positive or negative; Unique Fool always grants a beneficial effect.

Reports & Inbox

  • Three new trade-report filters in Profile → Preferences: hide internal village-to-village transfers, hide incoming deliveries, hide outgoing deliveries.
  • Filters only hide reports — they are not deleted. Unchecking a filter brings hidden reports back instantly.
  • Auto-delete option for non-archived reports: choose 24h / 48h / 72h. Anything older than the chosen timeframe is removed automatically.
  • Archived reports are always safe — only un-archived reports are cleaned up.

Balance & Fixes

  • Raiders Ranking can now go negative: if more resources are stolen from you than you steal from others, your weekly raider score drops below zero. Applies to both players and alliances.
  • Resolved a display bug where troops returning from evasion could appear as an unknown '[?]' group in the Rally Point with a phantom RETURN button. The issue was triggered when evasion return and troop training completed at the same instant.

เวอร์ชันอัปเดต

v0.260

Foundation: Quality of Life & Premium · 18 มี.ค. 2026

Graphic Pack — Choose Your Theme

  • Two complete visual themes selectable from Profile → Graphics Settings.
  • T3.6 Classic: the original 2008-era artwork — soft palette, classic building sprites, and original map tiles.
  • Nexian's Choice: the modern T4-style art — sharper buildings, refreshed map tiles, and updated movement icons.
  • Switching themes updates the entire UI instantly: buildings, village backgrounds, map regions, terrain tiles, oasis art, report icons, and movement animations.
  • Both packs are fully independent — your choice is saved to your account and persists across sessions.

AJAX Troop Training

  • Training troops in the Barracks, Stable, Workshop, Trapper, Residence, or Palace no longer requires a page reload.
  • The training queue rebuilds instantly when you submit a new batch.
  • Live countdowns: each queued batch shows its own timer, and the count of remaining units updates in real time as production progresses.
  • Available troop counts update live — when a unit completes, your "Available" total ticks up immediately.

Plus System Polish

  • Plus account duration is now calculated in real-world days, not game-speed days — your subscription lasts as long as advertised regardless of server speed.
  • Plus tasks are applied to your account, not tied to a specific village — extending Plus from any village works as expected.
  • Activating a Plus feature redirects back to the Plus page with fresh queue data, so timers appear immediately.

Marketplace, Rally Point & UX

  • Marketplace Recent Targets: your last 10 trade destinations are saved per account and surfaced as quick-fill options on the Send tab.
  • Rally Point travel-time preview: when sending troops, a live "~ H:MM:SS" estimate appears between the coordinates and the OK button. It updates as you type, accounts for Tournament Square bonuses, and reflects the slowest selected unit.
  • Flash toast notifications: success and error messages now appear as styled toasts at the top of the screen instead of inline text blocks.

Vacation Mode

  • Step away from your account without losing everything. Activate Vacation Mode from Profile → Vacation.
  • While on vacation, all incoming attacks bounce home with a clear report — your villages are untouchable.
  • Alliance actions, marketplace, hero adventures, gold-paid actions, and trade routes are all paused for the duration.
  • Annexed oases are released back to the wild on activation, so other players can use the field while you're away.
  • 12 pre-activation conditions ensure you can't escape ongoing battles or hoard resources unfairly.
  • A daily-usage cap prevents abuse — your remaining vacation days are shown on the tab.
  • After ending vacation, a brief cooldown applies before you can activate it again.

Vacation Mode Hardening

  • Closed 10 paths that could have been used to bypass Vacation Mode: gold-demolish, gold-warrior, marketplace offer acceptance, NPC swaps, hero revival, oasis leave, use/sell items, and gold-finish on tasks.
  • Hero adventure dispatches now correctly count as outgoing movements and prevent activation until they return.
  • Trade Routes and Master Builder background jobs explicitly skip vacation players — no more accidental resource drain.
  • Alliance create/join attempts return a clear "On Vacation" error instead of a generic refusal.

Sitter Access (Nexian Club Exclusive)

  • A trusted player you authorize can jump straight into your account from their own profile with one click — no password sharing.
  • Sitter actions are clearly logged and visible to the account owner, so you always know what was done in your absence.
  • Revoke sitter access at any time from your profile.
  • Free for Nexian Club members.

Custom Village Groups (Nexian Club Exclusive)

  • Organize your villages into custom groups for fast navigation — by region, by role (capital / offence / defense / supply), or however you prefer.
  • Group quick-switchers appear in the village list, letting you jump between sets without scrolling.
  • Group assignments are saved per account and persist across sessions.
  • Free for Nexian Club members.

Production Overview (Nexian Club Exclusive)

  • A dedicated production-analysis screen, aggregating output across every village you own.
  • Compare per-resource hourly production at a glance — see which villages are pulling weight and which need attention.
  • Real-time totals include oasis bonuses, factory bonuses, and artefact effects.
  • Free for Nexian Club members.

Gold Club — Merchant Trip Multipliers

  • Trade routes and one-time merchant sends can now repeat up to 3 trips with the same resources, automatically.
  • On the Marketplace Send tab: choose 1× / 2× / 3× — merchants will turn around and run the same delivery after returning home.
  • On Trade Routes: a new "Multiplier" column lets you set 1× / 2× / 3× per route.
  • If a trip's source village runs short on resources, merchants carry whatever is available rather than skipping the run.

Troop Evasion (Gold Club)

  • Auto-evade your own troops from the capital when it comes under attack.
  • When an enemy attack lands, your troops leave the capital and return after a fixed delay (180 seconds), keeping foreign reinforcements and traps in place.
  • Capital-only. Your hero leaves with your troops and returns with them.
  • Toggle on/off from the Rally Point Evasion tab.
  • Free for Gold Club members.

Top-site Voting Rewards

  • Vote for Nexian on external server-toplist sites and earn gold in-game.
  • A cooldown period prevents repeat votes from the same site.
  • The Vote page tracks your eligible sites and the next time each one becomes available.
  • Gold is credited automatically once the toplist site confirms your vote.

เวอร์ชันอัปเดต

v0.255

Foundation: World Systems · 17 มี.ค. 2026

Artefact System

  • Three rarity tiers: Small (village-scope), Great (account-scope), and Unique (account-scope, the most powerful).
  • Plus a fourth wild card: the Fool artefact, which mimics one of the standard types on a rotating timer — sometimes a blessing, sometimes a curse.
  • Six effect categories: Architect (faster building), Boots (faster troop travel), Eyes (extended map vision), Diet (lower troop upkeep), Trainer (faster training), and Confusion (disrupts enemies).
  • Captured artefacts live in the Treasury building. Capturing one activates it after a 24-hour timer. Your account can hold a limited number of active artefacts at once.
  • The Treasury panel shows each artefact's current effect, its multiplier (e.g., 50% or 2×), and a live countdown to its next rotation (for Fool artefacts).

Troop Starvation System

  • When a village's granary hits zero, troops begin dying at the rate of the negative crop balance.
  • Kill order is deterministic — the most numerous unit type dies first, with ties broken by troop ID.
  • Each killed unit refunds its recruitment crop into the granary, briefly buying back time before the next death.
  • Group priority: foreign reinforcements die first, then your own troops, then oasis defenders, with your hero always last.
  • Nature troops (animals) are never starved — they're immune by design.

Starvation Live Warnings

  • When crop will hit zero within 60 seconds, a flashing red warning appears on the village screen: "Your troops are starving!"
  • The crop counter in the resource bar pulses red while starvation is active.
  • Live polling keeps troop counts, crop rates, and the warning state up to date every few seconds — no page reload required.
  • Starvation reports are batched every 5 minutes to keep your inbox clean.

Beginner's Protection Extension

  • All new players receive Beginner's Protection on registration — a safe window to set up before being raided.
  • Eligible newcomers can extend their Beginner's Protection using a one-time token.
  • The extension gives newer players breathing room to learn the game and develop their first villages without losing momentum to early aggression.

Authentic Building & Training Times

  • Building time formulas have been re-aligned to authentic T3.6 values across the board.
  • Barracks, Stable, Workshop, Residence, and Palace now reduce training time by 10% per level.
  • Smithy and Town Hall celebrations reduce time by 3.6% per level.
  • Brewery celebrations now run for a flat 72 hours regardless of building level — matching the official spec.
  • Construction times for the Horse Drinking Trough, Stonemason's Lodge, Brewery, and Town Hall have been corrected to match canonical data.

เวอร์ชันอัปเดต

v0.250

Foundation: Hero & Adventure Systems · 17 มี.ค. 2026

Hero Inventory

  • The Hero's Mansion now has a full inventory: heroes can carry, use, and sell items between adventures.
  • Includes consumables — ointments, scrolls, cages, and resource crates (wood, clay, iron, crop).
  • Resource crates open a partial-use popup: deposit any amount up to the crate's contents into your warehouse. Leftovers stay in the crate for later.
  • All item actions (Use, Sell, Equip) go through a confirmation popup that shows the item name, description, and selected quantity.

Hero Equipment & Tribal Weapons

  • Four equipment slots: helmet, weapon, boots, and cage.
  • 5 helmets, 3 boots, and 15 weapons (5 per tribe). Helmets and boots grant stat bonuses; weapons are tribe-specific and add per-unit attack/defense bonuses to the matching troop type.
  • Boots of the Spurs grant the hero an army-speed bonus during travel.
  • Soldier's Helmets accelerate Barracks training; Riding Helmets accelerate Stable training.
  • Each equipment slot shows the current item, its description, and a quick Unequip button.

Hero Adventures

  • A new mission system for your hero: send them out from the Hero's Mansion to fight encounters and bring back loot.
  • Adventures spawn periodically around your home village. Difficulty is shown on the list (easy or hard).
  • Possible rewards: hero XP, silver, resources, troops, or rare equipment items.
  • The hero gains experience whether the mission succeeds or fails. Death during an adventure is recoverable via revival.

Cage Capture

  • Heroes equipped with cages can attack unoccupied oases to capture animals instead of fighting them.
  • The system cycles fairly through weak-to-strong animal types, prioritizing variety in your captured pack.
  • Captured animals return home with your hero as your own troops.
  • Only equipped cages are consumed — cages still in your bag stay safe.

Hero Quests

  • Three early-game guide quests dedicated to hero progression: Build the Hero's Mansion, Train Your Hero, and Complete Your First Adventure.
  • Rewards: a resource boost for the Mansion, 250 silver for training your hero, and 15 gold + 10 ointment for the first adventure.

NPC Merchant Shop

  • A rotating item shop lives inside the Hero's Mansion (tab 3).
  • Three slots refresh on a fixed timer, offering helmets, boots, weapons, cages, and consumables.
  • Pay in silver — the currency you earn by selling unwanted inventory items.
  • Optional gold reroll: spend a small amount of gold to refresh the shop immediately.
  • A pity system ensures rare items eventually appear if luck runs short.

ประกาศ

Downtime Compensation: October 23

23 ตุลาคม 2026

The game was down for about 20 minutes on the morning of October 23 because of an outage at our hosting provider, not on our side. Sorry for the trouble. Every active player receives a thank-you package.

Join our Discord to follow every update, ask questions and tell us what you want next. Thank you for playing! The Nexian Team.

Your Compensation

  • 300 gold.
  • 7 days of Nexian Club. If you already have Club, the days are added to it.
  • The new Nexian Official graphics: our own new look for the game, available while your Club is active.

What We Do About It

  • We keep working to prevent and fix problems like this, so the game runs as smoothly as possible.
  • Your villages, troops and resources were safe the whole time.

ประกาศ

Speed Round 6: You Picked x100

22 ตุลาคม 2026

The poll is closed and the community decided: Speed Round 6 runs at x100. It opens on Friday, October 23 at 18:00 GMT+3 (15:00 UTC). Thank you to everyone who voted.

Will the Natars take another medal, or will someone grab their crown? Full settings for this world are listed on the server details page. The Nexian Management Team.

Server Settings

  • Game Speed: x100
  • Troop Speed: x25
  • Merchant Speed: x25
  • Storage: x25
  • Cranny: x10
  • Trapper: x10
  • Map: 150 x 150
  • Tribes: Romans, Teutons, Gauls, Egyptians and Huns
  • Beginner Protection: 24h, with a further 12h available
  • Starting gold: 500
  • Hero: 15 starting adventures, then 25 per day

Expected Timeline

Dates and settings might change in response to unexpected events or to the state of the server.

  • October 23 - Server launch (15:00 UTC)
  • October 26 - Oasis Phase 2 and Artefacts (16:00 UTC)
  • October 28 - Oasis Phase 3 and Wonders of the World villages (16:00 UTC)
  • October 30 - Construction Plans (16:00 UTC)

Be Ready

  • The final race starts the moment the Construction Plans are released. Be ready and build your Wonder of the World!

ประกาศ

The Natars Win Speed Round 5, a New Round Opens Friday

21 ตุลาคม 2026

The Natars finished their Wonder of the World first, so Speed Round 5 is over. Thank you to everyone who fought and built with us. A new speed round opens this Friday, October 23 at 18:00 GMT+3.

Join our Discord to vote on the speed. Full settings follow on the server details page. The Nexian Management Team.

Next Round

  • Launch: Friday, October 23, 18:00 GMT+3
  • A poll on our Discord decides the speed: x100 or x1000
  • We will post the full settings when the poll closes

A Tip for Next Time

  • The race starts the moment the Construction Plans are released, so go for them right away rather than waiting.

ประกาศ

Speed Round 5: x1000, Five Tribes and Bigger Merchants

14 ตุลาคม 2026

Nexian Speed Round 5 opens on Friday, October 16 at 18:00 GMT+3. Five tribes, x1000 speed and no instantly trained troops.

Full settings for this world are listed on the server details page. Pick your tribe and get ready. The Nexian Management Team.

Server Settings

  • Server Speed: x1000
  • Troop Speed: x100
  • Storage Capacity: x225
  • Troops Carry: x1
  • Cranny: x150
  • Trapper: x100
  • Merchant Speed / Capacity: x100 / x350
  • Beginner Protection: 12h, with a further 12h available
  • Adventures: 40 per day
  • Medals: every 24h
  • Tribes: Romans, Teutons, Gauls, Egyptians and Huns
  • New this round: merchants carry more (x350, was x200).

Expected Timeline

Dates and settings might change in response to unexpected events or to the state of the server.

  • October 16 - Server launch, Day 0 (18:00 GMT+3)
  • October 17 - Oasis Phase 2, Day 1
  • October 18 - Artefacts and Oasis Phase 3, Day 2
  • October 19 - Wonders of the World villages, Day 3
  • October 20 - Construction Plans, Day 4

ประกาศ

Round 3: Settings, Timeline and Five Tribes

26 กันยายน 2026

The third round of Nexian opens on September 26 at 18:00 GMT+3, and it is our first slow round with all five tribes. Here are the final settings, the expected timeline and the biggest changes since Round 2.

The doors open September 26 at 18:00 GMT+3. Be sure to check our latest patch notes for the full list of changes. Gather your alliance, choose your tribe and get ready. The Nexian Management Team.

Server Settings

  • Server Speed: x6
  • Troop Speed: x3
  • Merchant Speed: x3
  • Troops Carry: x1
  • Cranny: x3
  • Trapper: x3
  • Storage: x4
  • Map Size: 150 x 150
  • Beginner Protection: 72h, with a further 24h available
  • Medals: every 96h
  • Tribes: Teutons, Romans, Gauls, Egyptians and Huns

Expected Timeline

Dates and settings might change in response to unexpected events or to the state of the server.

  • September 26 - Server launch, Day 0 (18:00 GMT+3)
  • October 5 - Oasis Phase 2, Day 9
  • October 11 - Artefacts, Day 15
  • October 16 - Oasis Phase 3, Day 20
  • October 22 - Wonders of the World, Day 26
  • November 1 - Construction Plans, Day 36

Changes Since Round 2

  • Two new tribes join the slow round: the Egyptians, built on economy and defence, and the Huns, built on speed and cavalry.
  • The Natars were reworked from the ground up: every Natar village is sized from the real armies on the server, and the Natar World Wonder now has its own countdown.
  • Oasis animals now grow in three phases on the server's own schedule, and scale with its speed.
  • The 150% and 125% croppers are spread more fairly across the map.
  • The original T3.6 map was rebuilt to move smoothly, and now shows the distance to any tile.
  • Moving your starting village is now 50% cheaper, and the first move is still free.

ประกาศ

Speed Server: x1000 and Five Tribes

16 กันยายน 2026

Our next speed round opens on Friday, September 18 at 18:00 GMT+3 - and it is the first speed server to carry all five tribes.

Full settings for this world are listed on the server details page. Come and enjoy the chaos.

What Is New

  • Server speed: x1000.
  • All five tribes are playable: Romans, Teutons, Gauls, Egyptians and Huns.
  • No more instantly trained troops - training now takes real time at every speed.

ประกาศ

Round 3 Arrives September 26

13 กันยายน 2026

It is time to announce the third round of Nexian. We are not revealing everything yet, but two things are settled: the date and the speed.

Mark the date in your calendar and stay tuned - more information is on the way.

What We Can Share

  • Launch date: September 26.
  • Server speed: x6.
  • The remaining settings, the timeline and the tribe roster will follow in a dedicated announcement.

ประกาศ

Two New Tribes: The Egyptians and The Huns

10 กันยายน 2026

Romans, Teutons, Gauls - and now Egyptians and Huns. Nexian's first round with five playable tribes opens on the test server on September 11. Both tribes are built with our own numbers, on a T3.6 core and rebalanced for our game, so outside calculators will not match. Their units also train roughly 25% slower than the numbers you may have seen on newer Travian versions.

We know how much some of you have wanted these tribes. Come and give them a try - you may find a new favourite, or confirm that your old one was right all along. All five tribes are available on our speed servers.

The Egyptians - Economy & Defence

  • Waterworks: a tribe-only building that raises the yield of every annexed oasis by 5% per level, up to +100% - double yield - at level 20.
  • Slave Militia: the cheapest and fastest-trained defensive unit in the game.
  • Stone Wall: defence on par with the Gaulish Palisade, and nearly as durable against rams as the Teutonic Earth Wall.
  • Merchants: carry 750 resources at 16 fields per hour.
  • How to play them: settle near rich oases, rush the Waterworks early, and let a wall of cheap defenders and doubled oasis income carry you into the late game.

The Huns - Speed & Cavalry

  • Command Center: a tribe-only building granting expansion slots at levels 10, 15 and 20. Settlers and chiefs train here, so a Hun never needs a Residence or Palace - and it cannot be built in the same village as either.
  • Cavalry focus: three attacking cavalry units, plus the Spotter, the fastest scout in the game.
  • Logades: your chief strips 15-30% loyalty per strike, the widest range in the game. Lucky rolls take a village in fewer waves than anyone else.
  • Merchants: carry 500 resources at 20 fields per hour.
  • The catch: Hun troops defend poorly and the Makeshift Wall barely slows an attacker down. Do not plan on holding ground - plan on hitting first.
  • How to play them: raid early, raid constantly, and use the Command Center to expand while everyone else is still saving for a Residence.

Hero Bonuses by Tribe

  • Romans: Fighting Strength is worth 25% more, for both attack and defence.
  • Gauls: the hero travels 2 fields per hour faster, when moving alone.
  • Teutons (new): attacking with the hero reduces the defender's cranny by an extra 10%, multiplicative with the Teuton 20%. A Teuton attacking with a hero faces a cranny hiding 72% of its normal capacity, not 70%.
  • Egyptians (new): the hero produces 33% more resources than any other tribe's hero.
  • Huns (new): a mounted hero leading an all-cavalry army grants +3 fields per hour to the entire group. The hero must be mounted and every single unit in the army must be cavalry - one infantry unit cancels the speed bonus.

ประกาศ

Nexian Round 2 is Done

6 กันยายน 2026

It took 42 days and almost ended with a surprising turn - the Natars did not finish their World Wonder first, but they really tried. Congratulations to everyone who fought their way through this round.

Running this round has been another remarkable experience. We know how challenging it is to play and compete in a round like this, so our thanks go to everyone who played, who gave life to the server, and who wrote tickets and feedback - that is what keeps us moving forward. We appreciate every bug report, balance suggestion, complaint and critique. One more thank you goes to those who support us through donations: thanks to your generosity we can keep the server running while keeping Nexian 100% free to play.

The Hall of Fame

A moment to celebrate our champions and honour those who have written their names into the history books of Nexian.

  • World Wonder holder: the ultimate crown belongs to VoidClubs.
  • Alliance: representing WC (World Collide), they led their team to victory.
  • The winning alliance held a final population of 165,545 across 8 members.

Top Attackers

  • VoidClubs - 2,884,946 attack points
  • SpaceBroccoli - 989,787 attack points
  • Nebula - 797,418 attack points

Top Defenders

  • SpaceBroccoli - 2,662,121 defence points
  • milkyway - 1,616,956 defence points
  • SXS - 1,231,509 defence points

Top Population

  • Nebula - 38,896 population across 39 villages
  • VoidClubs - 34,524 population across 38 villages
  • SXS - 19,461 population across 30 villages

What Comes Next

  • The Natars are being reworked from the ground up.
  • New tribes are coming to the game.
  • New languages are being added in game.

ประกาศ

HyperSpeed Round 2 is Coming

15 สิงหาคม 2026

The second round of Nexian's HyperSpeed servers is about to open. The first round was a wild ride, and it showed us exactly where the server bent. Since it ended we have gone through your reports one by one: dozens of bug fixes, balance adjustments and performance work, all aimed at a smoother, faster and fairer round.

We are ready for round 2. Questions, feedback and suggestions belong in our Discord channels, where the whole team can see them. The Nexian Management Team.

Server Settings

  • Server Speed: x1,000,000
  • Troop Speed: x500
  • Storage Capacity: x100,000
  • Troops Carry: x1
  • Cranny: x10,000
  • Trapper: x5,000
  • Merchant Speed and Capacity: 1,000 / 10,000
  • Beginner Protection: 6h, with no extension
  • Adventures: 50 per day
  • Medals: every 24h
  • New: maximum outgoing movements per account is capped at 50,000.

Expected Timeline

Dates and settings might change in response to unexpected events or to the state of the server.

  • Day 0 - Friday, August 21, 18:00 GMT+3 - Server launch
  • Day 1 - Saturday, August 22, 18:00 - Oasis Phase 2 and Artefacts
  • Day 2 - Sunday, August 23, 18:00 - Oasis Phase 3 and World Wonder villages
  • Day 2 - Sunday, August 23, 21:00 - Construction Plans, three hours after the World Wonder villages spawn

ประกาศ

The First HyperSpeed Round: x1,000,000

2 สิงหาคม 2026

The first super speed server of Nexian is about to open. An entire round compressed into days rather than weeks, with settings pushed as far as the game engine will take them.

Questions, feedback and suggestions belong in our Discord channels, where the whole team can see them. The Nexian Management Team.

Server Settings

  • Server Speed: x1,000,000
  • Troop Speed: x500
  • Storage Capacity: x50,000
  • Troops Carry: x1
  • Cranny: x10,000
  • Trapper: x500
  • Merchant Speed and Capacity: 1,000 / 10,000
  • Beginner Protection: 6h
  • Adventures: 50 per day
  • Medals: every 24h

Expected Timeline

Dates and settings might change in response to unexpected events or to the state of the server.

  • August 7 - Server launch, Day 0
  • August 8 - Phase 2, Day 1
  • August 9 - Artefacts, Day 2
  • August 10 - Phase 3, Day 3
  • August 11 - World Wonders and Construction Plans, Day 4

ประกาศ

Round 2: Settings, Timeline and What Changed

22 กรกฎาคม 2026

The second round of Nexian opens on July 24. After a community vote settled the server speed at 7x, here are the final settings, the expected timeline and everything that changed since Round 1.

Thank you to everyone who voted, tested and reported through the run-up to this round. Share your questions, feedback and suggestions with us on Discord - we read every one of them. Get ready, spread the word and have fun. The Nexian Management Team.

Server Settings

  • Server Speed: x7
  • Troop Speed: x3
  • Merchant Speed: x4
  • Troops Carry: x1
  • Cranny: x4
  • Trapper: x3
  • Storage: x4
  • Map Size: 200 x 200
  • Beginner Protection: 72h, with a further 24h available
  • Medals: every 96h

Expected Timeline

Dates and settings might change in response to unexpected events or to the state of the server.

  • July 24 - Server launch, Day 0 (18:00 GMT+3)
  • August 2 - Phase 2, Day 9
  • August 12 - Artefacts, Day 19
  • August 16 - Phase 3, Day 23
  • August 23 - Wonders of the World, Day 30
  • September 1 - Construction Plans, Day 39

Changes Since Round 1

  • Several artefacts were rebalanced. The patch notes carry the detailed numbers.
  • The hero can now produce resources, and adventure rewards scale with resource production points.
  • New Nexian Club features and tools.
  • Roman buffs: Praetorian gains +10 infantry defence, Legionnaire +5 cavalry defence and Imperian +5 attack.
  • Quest rewards are 10% lower, since the hero now produces resources of its own.

ประกาศ

The Final Hour: Round 1 Has Concluded

15 กรกฎาคม 2026

After 28 days of fights, strategies and no sleep, Nexian Round 1 has officially come to an end. Running this round has been an extraordinary privilege. We know that building, testing and competing on a server like Nexian comes with its share of challenges, and we want to extend our heartfelt thanks to every single one of you who gave life to the server. Every bug report, balance suggestion and critique you shared has been a crucial building block in this server's foundation.

As we are deeply committed to keeping Nexian a fair, 100% free-to-play experience, we want to extend a special thank you to those who chose to support us through donations. Your generosity is what directly allows us to cover hosting costs, keep the server running, and bring this project to life. With love, Adam and Noam - the Nexian Management Team.

The Hall of Fame

We want to take a moment to celebrate our champions and honour those who have written their names into the history books of Nexian.

  • World Wonder holder: a monumental congratulations to WasteCrop, who secured the ultimate crown.
  • Alliance: representing alliance W, they led their team to victory.
  • The winning alliance held a final population of 194,625 across 17 members.

Top Attackers

  • WasteCrop - 1.2M attack points
  • iscar - 1.1M attack points
  • GoBabyGo - 1.0M attack points

Top Defenders

  • DuckingDisaster - 1.8M defense points
  • zaja - 1.5M defense points
  • ThePassenger - 1.1M defense points

Top Population

  • DuckingDisaster - 25,000 population across 35 villages
  • RogerRabbit - 19,007 population across 28 villages
  • WasteCrop - 18,709 population across 28 villages

Share Your Thoughts & Help Us Improve

As we move into the post-round analysis phase, we want to hear directly from you. Your voice drives the evolution of Nexian.

  • Found a bug, or want to review overall server performance? Let us know in the feedback channel on Discord.
  • Have an idea for new features, balance adjustments or mechanics? Drop your concepts in the suggestions channel.
  • We read every single entry, and your input directly influences development. Please use the dedicated channels rather than private messages.

Looking to the Future

While the fights were still ongoing in Round 1, we were already working behind the scenes. Stay tuned to our announcement channels for upcoming launch dates, changelogs and teasers.

  • Nexian will run a second super high-speed world (1,000,000x) alongside the regular one.
  • Nexian Club membership will get a complete rework and will be better than ever.
  • Balancing, key changes and unique features are all coming for next round.

ประกาศ

Round 1: Reboot Edition

14 มิถุนายน 2026

Greetings, everyone! As many of you know, we had to halt the previous round midway after catching individuals using exploits that ruined fair play for the rest of the community. Fair play is our top priority, so we took strict action, permanently closed those loopholes, and - together with you - decided the best way forward is a clean slate. Below are the server settings and the official timeline for the upcoming round.

Be sure to check our latest patch notes for a massive list of combat, quality-of-life and UI improvements. Thank you to everyone standing with us - see you on the battlefield. The Nexian Management Team.

Server Settings

  • Server Speed: x10
  • Troop Speed: x3
  • Merchant Speed: x6
  • Troops Carry: x1
  • Cranny: x4
  • Trapper: x5
  • Storage: x6
  • Map Size: 200 x 200
  • Beginner Protection: 48h (+12h available)
  • Medals: every 72h

Server Timeline

  • June 17 - Server Launch (Day 0) at 18:00 GMT+3
  • June 23 - Oasis Phase 2 (Day 6)
  • June 29 - Artefacts (Day 12)
  • July 2 - Oasis Phase 3 (Day 15)
  • July 6 - World Wonders (Day 19)
  • July 11 - Construction Plans (Day 24)
  • July 17-18 - Expected Server End (Day 30-31)

A Note from the Developer

  • As the solo developer of this project, my availability will be somewhat limited during the upcoming period. Non-critical bug fixes might take a little longer than usual, but I will do my absolute best to keep things running smoothly for everyone.

ประกาศ

Launching This Saturday - What's New

5 มิถุนายน 2026

Welcome to the official round, launching this Saturday! While the test server was active we landed several crucial balance changes and features. For anyone who missed the test phase, here is a quick summary of everything rolling out for the new round.

The server opens this weekend. Thank you to everyone who has been with us since the moment Nexian was born. Share your thoughts and feedback - the good and the bad - in our Discord. Get ready, and have fun!

Changes from the Beta Round

  • Oasis resource production increased across early, mid and late game (exact numbers are in the Manual).
  • Quests reworked: we changed, removed and added quests to give new players a smoother route toward their second village.
  • Total quest rewards slightly reduced (from 280k to 240k at 6x).
  • Farm Finder: search is now locked to your active village, with a maximum range of 40 fields.
  • Hero's Merchant: 'Refresh Wares' cost lowered from 100 to 75 Gold.
  • Hero Adventures: all quantitative rewards (resources, troops, cages and more) increased - they now scale with your hero level and the server phase.

New Features

  • A fully functional mobile version.
  • Wave Builder: 30 Gold per use, 5 daily uses.
  • Cancel Troop Training: a new 60-second window to cancel a training order, refunding resources for units not yet produced.
  • Farm Accounts: banned players get a 48-hour grace period to contact the Multihunter; afterward their villages convert to raidable farms. Profiles show a live countdown, and names appear in red with a strikethrough in the statistics. Self-deleted accounts' villages convert too.
  • Scouts in Farm Lists: entries containing only scouts are automatically sent as scouting missions instead of raids.

Troop Balance Changes

  • Equites Imperatoris cost reduced: total 1410 -> 1340 (wood 550->520, clay 440->420, iron 320->305, crop 100->95).
  • Equites Caesaris cost reduced: total 2170 -> 2060 (wood 550->520, clay 640->610, iron 800->760, crop 180->170).
  • Imperian training time reduced: base 2400 -> 2280 (380 at 6x); at a level-20 Barracks 324 -> 308 (51 at 6x).
  • Theutates Thunder base attack increased: 90 -> 100.

Our Player Guide Is Live

  • We put hours into a beginner-friendly guide for our server (and T3.6 in general).
  • It covers all unit and building information accurate to our server, plus our unique systems, gameplay tips, early-game tricks and late-game optimizations.
  • Read it at nexian.world/manual.

When a farm account converts, its walls and crannies are removed - but some troops WILL defend it.

ประกาศ

Round 1 — Official Launch

26 พ.ค. 2026

Six months of intensive work, a full Beta round, and hundreds of refinements later — Nexian is ready to open its doors to the first official round.

The doors open June 6. Set your reminders, gather your alliances, and prepare for the legacy to begin.

The Journey So Far

  • We just wrapped a successful Beta cycle on our realm — a complete server run from settlement to endgame, used to stress-test every system at full load.
  • Throughout Beta, players showed us where the rough edges were. We patched them. Dozens of fixes, refinements, and polish passes landed because of that feedback loop.
  • What you'll find on launch day is the result of six months of dedicated engineering — and a community-driven feedback loop we plan to keep open long past launch.

What Makes Nexian Different

  • A carefully tuned fusion: the strategic depth of classic T3.6, paired with the modern T4.6 hero system, polished UI, and full mobile experience.
  • Engineered to deliver the #1 T3.6 experience — built on modern server architecture for blistering performance and lag-free warfare.
  • Built and maintained by a small team that listens. The community shapes the realm; we keep the engines running.

Round 1 — The Schedule

  • Launch: June 6, 2026 — 19:30 server time (GMT+3)
  • Speed: ×6
  • Round length: approximately 45 days

Fair Play, Always

  • 100% no pay-to-win. Every advantage in the game can be earned through play — no shortcuts you can only buy.
  • Earn up to 375 gold per day through normal gameplay, with more available to active players. No paywall to be competitive.
  • Invite a friend who reaches their second village and you'll receive a 500-gold thank-you — your network grows, and so does your treasury.
สร้างอาณาจักรของคุณ กฎของคุณ ความเร็วของคุณ โลกของคุณ