Nexian guide · Getting Started

Your First 10 Adventures

Fixed rewards, in order

1

The guaranteed rewards

Your first 10 adventures always give these exact rewards, in this exact order - the same for every player. They are always normal difficulty; harder adventures only begin after the 10th.

  1. Spurs: hero boots: +3 fields per hour to hero speed
  2. Resources x600: one random resource type
  3. Troops: your tribe's 1st unit (Legionnaire, Clubswinger, Phalanx, Slave Militia or Mercenary)
  4. Silver x250: spend it at the hero merchant
  5. Ointments x5: heal your hero 1% each
  6. Experience x15: hero XP
  7. Resources (all four) x240: wood, clay, iron and crop - each
  8. Troops: your tribe's 2nd unit (Praetorian, Spearman, Swordsman, Ash Warden or Bowman)
  9. Cages x3: capture oasis animals for free defense
  10. Book of Wisdom: reset your hero attributes

Amounts marked “× speed” scale with the server speed (e.g. 500 × speed). Items go to your Hero Inventory; resources and troops arrive in the hero's current village.