The guaranteed rewards
Your first 10 adventures always give these exact rewards, in this exact order - the same for every player. They are always normal difficulty; harder adventures only begin after the 10th.
- Spurs: hero boots: +3 fields per hour to hero speed
- Resources x600: one random resource type
- Troops: your tribe's 1st unit (Legionnaire, Clubswinger, Phalanx, Slave Militia or Mercenary)
- Silver x250: spend it at the hero merchant
- Ointments x5: heal your hero 1% each
- Experience x15: hero XP
- Resources (all four) x240: wood, clay, iron and crop - each
- Troops: your tribe's 2nd unit (Praetorian, Spearman, Swordsman, Ash Warden or Bowman)
- Cages x3: capture oasis animals for free defense
- Book of Wisdom: reset your hero attributes
Amounts marked “× speed” scale with the server speed (e.g. 500 × speed). Items go to your Hero Inventory; resources and troops arrive in the hero's current village.